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feat(): local icon handling in actionbar and tabview #7009
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MartoYankov
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e2e test needed
docs needed
Additional documentation on this issue/PR is needed
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Mar 8, 2019
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test ios#/tns-dist/tns-ios/PR/e34f49eb5af64946cf1257bd2b39760518235427/tns-ios.tgz |
manoldonev
reviewed
Mar 12, 2019
@@ -241,7 +253,8 @@ export class ActionBar extends ActionBarBase { | |||
barButtonItem = UIBarButtonItem.alloc().initWithBarButtonSystemItemTargetAction(id, tapHandler, "tap"); | |||
} else if (item.icon) { | |||
const img = loadActionIconFromFileOrResource(item.icon); | |||
barButtonItem = UIBarButtonItem.alloc().initWithImageStyleTargetAction(img, UIBarButtonItemStyle.Plain, tapHandler, "tap"); | |||
const image = img.imageWithRenderingMode(this._getIconRenderingMode()); |
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Guard the img
usage as here
if (img) { |
manoldonev
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Mar 12, 2019
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
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PR Checklist
What is the current behavior?
On Android, icons rendered in TabView and Actionbar are not scaled correctly due to the use of a deprecated native Android constructor https://developer.android.com/reference/android/graphics/drawable/BitmapDrawable#BitmapDrawable(android.graphics.Bitmap).
On iOS, there was no property on ActionBar to specify icon rendering mode and it is hard coded to
alwaysOriginal
, which made the use of image icons limited.What is the new behavior?
Fixed the Android issue with the use of the new constructor.
Added
iosIconRenderingMode
on ActionBar. To avoid breaking changes, on ActionBar this property defaults toalwaysOriginal
and on TabView, it defaults toautomatic
. We should probably change this for 6.0.Fixes #5887
Tests