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MAC
RN - 0.6
IOS and Android
ViroReact V2.2
Testing device is iPhone 11 but on all others too
I have created an AR scene with ViroReact on both IOS and Android. The scene works great with OBJ files and textures, I can drag the objects around and the snap to planes.
The issue occurs when I try and use and animated model. I convert the FBX file to VRX using the converter and although the model looks a bit mashed it is ok and the animation works. However, the model just stays in one place on the phone screen, is not snapping to planes, is about 1000X as big as it was before (I know it can be scaled and has in the video) and is no longer draggable.
RPReplay_Final1665679610.2.mov
Scene Code (same as obj which works, just swapped model to vrx)
Hi,
I don’t have the models as it was about a year ago I was trying to use
them, but honestly it was every single model I ran through that converter
came out mashed. The ones I found online that were already converted worked
nicely.
Sorry that’s not much help, I remember speaking to quangvrstyler in the
discord about it a while ago and he mentioned the requirements for a
successful convert, these models probably didn’t meet them but were well
animated and made models. I remember getting them off sketchfab, I’m not a
model maker.
Thanks
James
MAC
RN - 0.6
IOS and Android
ViroReact V2.2
Testing device is iPhone 11 but on all others too
I have created an AR scene with ViroReact on both IOS and Android. The scene works great with OBJ files and textures, I can drag the objects around and the snap to planes.
The issue occurs when I try and use and animated model. I convert the FBX file to VRX using the converter and although the model looks a bit mashed it is ok and the animation works. However, the model just stays in one place on the phone screen, is not snapping to planes, is about 1000X as big as it was before (I know it can be scaled and has in the video) and is no longer draggable.
RPReplay_Final1665679610.2.mov
Scene Code (same as obj which works, just swapped model to vrx)
As I say the scene works perfectly with an OBJ, but once switched to VRX this happens. Any help greatly appreciated.
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