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config.lua
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config.lua
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Config = {}
Config.Location = vector4(-163.89, 302.22, 99.42, 94.23)
Config.Drink = {
[1] = {
label = "Water",
description = "Water Bottle",
item = "water_bottle", --item that will be given
required = {}, -- required items to make (empty if no items required)
progressbar = "Grabbing Water", -- text to display on progressbar
progresstime = 5000, -- time required to make in milliseconds
dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation
animname = "idle_b", --animation name
},
[2] = {
label = "Orange Juice",
description = "Orange Juice",
item = "orangejuice", --item that will be given
required = {}, -- required items to make (empty if no items required)
progressbar = "Grabbing Juice", -- text to display on progressbar
progresstime = 5000, -- time required to make in milliseconds
dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation
animname = "idle_b", --animation name
},
[3] = {
label = "Hot Tea",
description = "Oolong Tea",
item = "oolongtea", --item that will be given
required = {}, -- required items to make (empty if no items required)
progressbar = "Grabbing Tea", -- text to display on progressbar
progresstime = 5000, -- time required to make in milliseconds
dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation
animname = "idle_b", --animation name
},
[4] = {
label = "Ice Tea",
description = "Milk Tea",
item = "milktea", --item that will be given
required = {}, -- required items to make (empty if no items required)
progressbar = "Grabbing Tea", -- text to display on progressbar
progresstime = 5000, -- time required to make in milliseconds
dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation
animname = "idle_b", --animation name
},
[5] = {
label = "Alcohol",
description = "Chivas with Green Tea",
item = "chivastea", --item that will be given
required = {}, -- required items to make (empty if no items required)
progressbar = "Grabbing Tea", -- text to display on progressbar
progresstime = 5000, -- time required to make in milliseconds
dictionary = 'amb@prop_human_bbq@male@idle_a', --dictionary name for animation
animname = "idle_b", --animation name
},
}
Config.Prep = {
[1] = {
label = "Make Seasoning",
description = "Onion | Salt | Papper ",
item = "seasoning", --item that will be given
required = {
[1] = {itemName = "onion", amount = 1},
[2] = {itemName = "salt", amount = 1},
[3] = {itemName = "papper", amount = 1},
},
progressbar = "Making Seasoning", -- text to display on progressbar
progresstime = 10000, -- in milliseconds
dictionary = "mini@repair", --dictionary name for animation
animname = "fixing_a_player", --animation name
},
[2] = {
label = "Make Fried Seasoning",
description = "Onion [2] | Chilly [2] | Oil | Salt | Papper",
item = "friedseasoning", --item that will be given
required = {
[1] = {itemName = "onion", amount = 2},
[2] = {itemName = "chilly", amount = 2},
[3] = {itemName = "oil", amount = 1},
[4] = {itemName = "salt", amount = 1},
[5] = {itemName = "papper", amount = 1},
},
progressbar = "Making Fried Seasoning", -- text to display on progressbar
progresstime = 10000, -- in milliseconds
dictionary = "mini@repair", --dictionary name for animation
animname = "fixing_a_player", --animation name
},
[3] = {
label = "Rice",
description = "Take a Rice Bowl",
item = "rice", --item that will be given
required = {}, -- required items to make
progressbar = "Take a Rice Bowl", -- text to display on progressbar
progresstime = 5000, -- in milliseconds
dictionary = "mini@repair", --dictionary name for animation
animname = "fixing_a_player", --animation name
},
[4] = {
label = "Egg",
description = "Take a Egg",
item = "egg", --item that will be given
required = {}, -- required items to make
progressbar = "Take a Egg", -- text to display on progressbar
progresstime = 1000, -- in milliseconds
dictionary = "mini@repair", --dictionary name for animation
animname = "fixing_a_player", --animation name
},
}
Config.Oven = {
[1] = {
label = "Fried Rice with Egg",
description = "Rice | Fried Seasoning | Egg",
item = "friendrice", --item that will be given
required = {
[1] = {itemName = "rice", amount = 1},
[2] = {itemName = "friedseasoning", amount = 1},
[3] = {itemName = "egg", amount = 1},
}, -- required items to make
progressbar = "Making Fried Rice", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
[2] = {
label = "Fried Noodles with Egg",
description = "Noodle | Fried Seasoning | Egg",
item = "friednoodle", --item that will be given
required = {
[1] = {itemName = "noodle", amount = 1},
[2] = {itemName = "friedseasoning", amount = 1},
[3] = {itemName = "egg", amount = 1},
}, -- required items to make
progressbar = "Making Fried Noodle", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
[3] = {
label = "Scrambled Egg with Tomato",
description = "Egg | Seasoning | Tomato",
item = "scrambledegg", --item that will be given
required = {
[1] = {itemName = "egg", amount = 2},
[2] = {itemName = "seasoning", amount = 1},
[3] = {itemName = "tomato", amount = 2},
}, -- required items to make
progressbar = "Making Scrambled Egg", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
[4] = {
label = "Boiled Fish with Mushroom",
description = "Fish | Seasoning | Mushroom",
item = "boiledfish", --item that will be given
required = {
[1] = {itemName = "fish", amount = 2},
[2] = {itemName = "seasoning", amount = 1},
[3] = {itemName = "mushroom", amount = 1},
}, -- required items to make
progressbar = "Making Cheese Pizza", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
[5] = {
label = "Spicy Chicken",
description = "Chicken | Sour Sauce | Chilly | Paprika",
item = "spicychicken", --item that will be given
required = {
[1] = {itemName = "chicken", amount = 1},
[2] = {itemName = "soursauce", amount = 1},
[3] = {itemName = "chilly", amount = 1},
[4] = {itemName = "paprika", amount = 1},
}, -- required items to make
progressbar = "Making Spicy Chicken", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
[6] = {
label = "Sweet and Sour Crispy Prawn",
description = "Crispy Prawn | Sour Sauce | Oyster Sauce",
item = "crispyprawn", --item that will be given
required = {
[1] = {itemName = "crispyprawn", amount = 1},
[2] = {itemName = "soursauce", amount = 1},
[3] = {itemName = "oystersauce", amount = 1},
}, -- required items to make
progressbar = "Making Crispy Prawn", -- text to display on progressbar
progresstime = 15000, -- in milliseconds
dictionary = "anim@mp_player_intmenu@key_fob@", --dictionary name for animation
animname = "fob_click", --animation name
},
}