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[BUG] Linux compiling with steam-runtime #38

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DotWith opened this issue Nov 22, 2022 · 6 comments · May be fixed by #49
Open

[BUG] Linux compiling with steam-runtime #38

DotWith opened this issue Nov 22, 2022 · 6 comments · May be fixed by #49
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bug Something isn't working

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@DotWith
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DotWith commented Nov 22, 2022

Expected Behavior

Make build results in the bin folder.

Steps to Reproduce

Steam Runtime

  1. Download steam-runtime
  2. Open terminal in steam-runtime
  3. Execute "./setup_chroot.sh --i386"

Source-sdk-2013-ce Directory

  1. Open terminal in sp/src
  2. Execute "./createallprojects"
  3. Execute as well "sudo schroot --chroot steamrt_scout_i386 -- make -f Everything.mak"
  4. Doesn't compile into bin

Detailed Description

Compile results

Operating System

PopOS

@DotWith DotWith added the bug Something isn't working label Nov 22, 2022
@DotWith
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DotWith commented Nov 22, 2022

No changes on regular source-sdk-2013 works fine with this. So I believe this was broken with the gcc being updated. Maybe update makefile in devtools to use the latest gcc?

@Nbc66
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Nbc66 commented Nov 22, 2022 via email

@DotWith DotWith mentioned this issue Nov 22, 2022
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@Derailedzack
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I do have access to linux. So if need be I could compile it

@DotWith
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DotWith commented Jun 6, 2023

I do have access to linux. So if need be I could compile it

I stopped trying to fix it because compiling broke when the GCC updated. And I was trying to add a new build system but no matter what I did it was over-engineered.

@Alienmario
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@DotWith If you manage to fix it I could throw in some $$. Linux support is kinda needed for a MP mod heh.

@DotWith
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DotWith commented Aug 21, 2023

@DotWith If you manage to fix it I could throw in some $$. Linux support is kinda needed for a MP mod heh.

I'll fix it, but I don't want anything in return.

@DotWith DotWith linked a pull request Aug 21, 2023 that will close this issue
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4 participants