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update fn_garrisonUnits to the latest infantry occupy house script by Zenophon #27

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geroge-011 opened this issue Oct 8, 2015 · 0 comments

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https://forums.bistudio.com/topic/170936-release-infantry-occupy-house-script/

Neefay added a commit that referenced this issue Oct 25, 2015
CHAGELOG:
- Updated DAC Events to change the loadout of the crewmen from spawned
vehicles.
- Updated the garrison script by Zenophon to its latest version. (#27)
- Removed the scaleUnits function as it was useless. (#31)
- Removed unused variables from the DAC plugin's dictionary. (#31)
- Fixed AI Spawn script issue where AI needed invisible helipads to land
on rough terrain. (#32)
@Neefay Neefay closed this as completed Oct 25, 2015
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