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advent09-pointlist.hs
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advent09-pointlist.hs
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{-# LANGUAGE OverloadedStrings, ViewPatterns, PatternSynonyms #-}
import Data.List
import Data.Maybe (fromJust)
import Data.Text (Text)
import qualified Data.Text.IO as TIO
import Data.Void (Void)
import Text.Megaparsec
import Text.Megaparsec.Char
import qualified Text.Megaparsec.Char.Lexer as L
import qualified Control.Applicative as CA
-- import Data.Map.Strict ((!))
import qualified Data.Map.Strict as M
import Data.List.PointedList (PointedList)
import qualified Data.List.PointedList.Circular as PL
type Circle = PointedList Integer
type Score = M.Map Integer Integer -- player -> score
data Game = Game Circle Score deriving (Show, Eq)
main :: IO ()
main = do
text <- TIO.readFile "data/advent09.txt"
let (numberOfPlayers, numberOfMarbles) = successfulParse text
print $ part1 numberOfPlayers numberOfMarbles
print $ part1 numberOfPlayers (numberOfMarbles * 100)
part1 :: Integer -> Integer -> Integer
part1 players marbles = highScore $ playGame players marbles
playGame :: Integer -> Integer -> Game
-- playGame players marbles = scanl makeMove createGame $ zip (cycle [1..players]) [1..marbles]
playGame players marbles = foldl' makeMove createGame $ zip (cycle [1..players]) [1..marbles]
highScore :: Game -> Integer
highScore (Game _ score) = maximum $ M.elems score
createGame :: Game
createGame = Game (createCircle 0) M.empty
createCircle :: Integer -> Circle
createCircle current = PL.singleton current
makeMove :: Game -> (Integer, Integer) -> Game
makeMove (Game circle score) (player, marble) =
if marble `mod` 23 == 0
then let circle' = (iterate PL.previous circle) !! 7
score' = updateScore score player (marble + (PL._focus circle'))
circle'' = fromJust $ PL.deleteRight circle'
in Game circle'' score'
else let circle' = PL.insertRight marble (PL.next circle)
in Game circle' score
updateScore :: Score -> Integer -> Integer -> Score
updateScore score player change = M.insert player (current + change) score
where current = M.findWithDefault 0 player score
-- Parse the input file
type Parser = Parsec Void Text
sc :: Parser ()
sc = L.space (skipSome spaceChar) CA.empty CA.empty
lexeme = L.lexeme sc
integer = lexeme L.decimal
symb = L.symbol sc
infixP = symb "players; last marble is worth"
suffixP = symb "points"
-- linkP = pairify <$> prefixP <*> upperChar <* infixP <*> upperChar <* suffixP
-- where pairify _ a b = (a, b)
gameFileP = (,) <$> integer <* infixP <*> integer <* suffixP
successfulParse :: Text -> (Integer, Integer)
successfulParse input =
case parse gameFileP "input" input of
Left _error -> (0, 0) -- TIO.putStr $ T.pack $ parseErrorPretty err
Right game -> game