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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "RigidBody",
"class": "OQClass_GrabbableRigidBody",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_GrabbableRigidBody.gd"
} ]
_global_script_class_icons={
"OQClass_GrabbableRigidBody": ""
}
[application]
config/name="Godot Oculus Quest Toolkit Demo"
run/main_scene="res://GameMain.tscn"
config/icon="res://icon.png"
[autoload]
vr="*res://OQ_Toolkit/vr_autoload.gd"
[display]
window/size/width=960
window/size/height=540
[gdnative]
singletons=[ "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 2,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": true,
"flags/repeat": true,
"flags/srgb": 1,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": false,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
ui_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=72
common/physics_jitter_fix=0.0
3d/physics_engine="Bullet"
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadow_atlas/size=2048
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading.mobile=false
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx.mobile=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
quality/filters/msaa=6
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"