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Further looking into at target_speaker, I see that it currently also doesn't mention these keys:
noise
wait
random
targetname
Also, maybe "notes" mentioning that it's possible to use like "*falling1" to play character-specific sounds, that sounds have to be mono, that 32 bit pcm is not supported and that ogg work only if the extension is omitted would be useful.
The text was updated successfully, but these errors were encountered:
Hi! I just noticed that here
https://github.com/NeonKnightOA/oagamepack/blob/master/oa.game/baseoa/entities.ent
the spawnflags "looped_on" is missing in target_speaker definition. I don't know if other files need to be fixed for that, too.
Further looking into at target_speaker, I see that it currently also doesn't mention these keys:
Also, maybe "notes" mentioning that it's possible to use like "*falling1" to play character-specific sounds, that sounds have to be mono, that 32 bit pcm is not supported and that ogg work only if the extension is omitted would be useful.
The text was updated successfully, but these errors were encountered: