New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Any information of Assets/StaticSavedObjectProvider #2582
Comments
I would appreciate any information you can give me, or if the information is something that cannot be published yet, such as Uncategorized, that would be sufficient. If so, I'll put that in the wiki and close the issue. |
Unfortunately there's not a direct way to use it right now. The only usage is to pre-download some objects and their assets so they load faster, but I don't think we're actively using it even internally at this moment. It's an old thing that has been added in the past, but I forget the exact reason. |
Thanks for answering... So if I turn on Bool in PreGather and specify Uri, it will load the item once it enters the world, even if I don't have it spawned? (If so, I thought it could be used for something else.) |
@kazu0617 - as Frooxius noted, there's no way to use it right now. |
I'm going to close it now that I've gained some knowledge and have completed the wiki entry. |
Where have you searched for this information before making this issue?
I checked NeosWiki, NeosUpdates but nothing.
Which part of the system do you need information on? / What information do you need to know?
Any information of
Assets/StaticSavedObjectProvider
. I think this is used for 7zbson loader but idk how to use it for.so I want to use it in neos and if can, plz show how to use it.
Do you plan to format and contribute the provided information to Wiki?
Yes. I'll create wiki page after this issue solved.
The text was updated successfully, but these errors were encountered: