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The Dash physical collider sometimes won't transform with the dash when moving it around. #3016

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ScarsTRF opened this issue Sep 15, 2021 · 1 comment
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@ScarsTRF
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Describe the bug?

When in your dash and moving it around, there is a high chance that the dash collider won't follow with its position in the userspace causing it to be unclickable or offset from the dash.

Relevant issues

I don't see any others

To Reproduce

When in your dash in VR. Go to the desktop tab as it's more occurring there and move around the dash with your laser. You'll soon find that the collider for the dash no longer is in the same position as the dash visual.

Expected behavior

The physical collider of the dash should be in form/position with the dash in the userspace and having the laser be clicking where it should be on interaction.

Log Files

SCARS-DESKTOP - 2021.9.14.1348 - 2021-09-15 07_03_05.log

Screenshots

Dash.Offset.Issues.mp4

How often does it happen?

Sometimes

Does the bug persist after restarting Neos?

Yes

Neos Version Number

2021.9.14.1348

What Platforms does this occur on?

Windows

Link to Reproduction Item/World

No response

Did this work before?

I Don't Know

If it worked before, on which build?

No response

Additional context

No response

Reporters

@ScarsTRF#2778

@ScarsTRF ScarsTRF added the Bug Something isn't working label Sep 15, 2021
@ScarsTRF
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Found the issue, a mirror facet on my dash was causing the issue and leaving the collider active

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