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Enemy ghost markers do not scale similarly to the current version of NT #441

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kassibuss opened this issue Jun 30, 2024 · 4 comments · May be fixed by #500
Open
1 of 2 tasks

Enemy ghost markers do not scale similarly to the current version of NT #441

kassibuss opened this issue Jun 30, 2024 · 4 comments · May be fixed by #500
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bug Something isn't working VGUI Relates to the HUD or menu system in Source. Not technically accurate as not all HUD stuff is VGUI.

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@kassibuss
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kassibuss commented Jun 30, 2024

Build Info

Build datetime: 2024-06-29T16:37:06Z Git hash: 96f57be

Description

In the current version of NT;RE, the enemy markers you see while holding the ghost scale upwards while closer to an enemy and downwards while away from an enemy. It should be the opposite. Also, the distance markers should be on the side, not at the bottom.

To Reproduce

  1. Pick up ghost
  2. Look at the enemy markers

Expected behavior

Far away enemies have a larger icon and close up enemies have smaller ones.

Actual behavior

The enemies close to you have huge markers and far away ones have smaller ones.

Operating System

  • Windows
  • Linux

Version/Distro

Windows 10

Machine's CPU

No response

Machine's GPU

No response

GPU's driver

No response

Build's compiler

No response

Additional context and Screenshots

Pictures for comparison, NT;RE at the top and current NT at the bottom. Also, I think the font for the "x M" marker isn't 1:1.
image
20240630154853_1

@kassibuss kassibuss added bug Something isn't working VGUI Relates to the HUD or menu system in Source. Not technically accurate as not all HUD stuff is VGUI. labels Jun 30, 2024
@AdamTadeusz AdamTadeusz self-assigned this Jul 11, 2024
@AdamTadeusz
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image
There doesn't seem to be any scaling of the markers in the original. In the original they do however fade in and out depending on the distance

@xedmain
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xedmain commented Jul 11, 2024

image There doesn't seem to be any scaling of the markers in the original. In the original they do however fade in and out depending on the distance

the fade in-fade out might be just different backgrounds (one is dark other is light, makes it look like the one with the light background is faded out), unless you mean you tested at like 45m and the opacity was much much lower or sth

@AdamTadeusz
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AdamTadeusz commented Jul 11, 2024

I think it's from 35m to 45m that the opacity falls from like 90% to 0%. I think they remain at the 90% opacity or so even at 0m

(Edit) by 90% I mean almost opaque and at 0% fully transparent

@AdamTadeusz AdamTadeusz linked a pull request Jul 11, 2024 that will close this issue
@kassibuss
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image There doesn't seem to be any scaling of the markers in the original. In the original they do however fade in and out depending on the distance

youre right, guess i was imagining it 😅

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Labels
bug Something isn't working VGUI Relates to the HUD or menu system in Source. Not technically accurate as not all HUD stuff is VGUI.
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