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Thrown grenade behaviour should match OG NT #466

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Agiel opened this issue Jul 2, 2024 · 0 comments
Open
1 of 2 tasks

Thrown grenade behaviour should match OG NT #466

Agiel opened this issue Jul 2, 2024 · 0 comments
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Bug Report Bug Reports made through the "Report Issue" interface in GitHub.

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@Agiel
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Agiel commented Jul 2, 2024

Build Info

20240629_321f139

Description

Doing the same lineups you're used to from OG NT, especially when close to a wall, often results in disaster. It can also be noted that the grenades seem to warp/lag weirdly. Unsure if it's because of the angle or the netcode.

To Reproduce

Stand close to a wall or corner, aim around the corner (use a gun to get a crosshair), switch to your smoke/frag grenade and throw it.

Expected behavior

The grenade should fly past the corner following the same arc as in OG NT (would need some specific examples/videos to match this correctly).

Actual behavior

The grenade hits the wall/corner and ends up killing whatever's close to you.

Operating System

  • Windows
  • Linux

Version/Distro

Windors 10

Machine's CPU

No response

Machine's GPU

No response

GPU's driver

No response

Build's compiler

No response

Additional context and Screenshots

No response

@Agiel Agiel added the Bug Report Bug Reports made through the "Report Issue" interface in GitHub. label Jul 2, 2024
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