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Doing the same lineups you're used to from OG NT, especially when close to a wall, often results in disaster. It can also be noted that the grenades seem to warp/lag weirdly. Unsure if it's because of the angle or the netcode.
To Reproduce
Stand close to a wall or corner, aim around the corner (use a gun to get a crosshair), switch to your smoke/frag grenade and throw it.
Expected behavior
The grenade should fly past the corner following the same arc as in OG NT (would need some specific examples/videos to match this correctly).
Actual behavior
The grenade hits the wall/corner and ends up killing whatever's close to you.
Operating System
Windows
Linux
Version/Distro
Windors 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response
The text was updated successfully, but these errors were encountered:
Build Info
20240629_321f139
Description
Doing the same lineups you're used to from OG NT, especially when close to a wall, often results in disaster. It can also be noted that the grenades seem to warp/lag weirdly. Unsure if it's because of the angle or the netcode.
To Reproduce
Stand close to a wall or corner, aim around the corner (use a gun to get a crosshair), switch to your smoke/frag grenade and throw it.
Expected behavior
The grenade should fly past the corner following the same arc as in OG NT (would need some specific examples/videos to match this correctly).
Actual behavior
The grenade hits the wall/corner and ends up killing whatever's close to you.
Operating System
Version/Distro
Windors 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
No response
The text was updated successfully, but these errors were encountered: