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monsym.h
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monsym.h
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/* NetHack 3.6 monsym.h $NHDT-Date: 1547428769 2019/01/14 01:19:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.12 $ */
/* Copyright (c) 2016 by Pasi Kallinen */
/* NetHack may be freely redistributed. See license for details. */
/* Monster symbols and creation information rev 1.0 */
#ifndef MONSYM_H
#define MONSYM_H
/*
* Monster classes. Below, are the corresponding default characters for
* them. Monster class 0 is not used or defined so we can use it as a
* NULL character.
*/
enum mon_class_types {
S_ANT = 1, /* a */
S_BLOB = 2, /* b */
S_COCKATRICE = 3, /* c */
S_DOG = 4, /* d */
S_EYE = 5, /* e */
S_FELINE = 6, /* f: cats */
S_GREMLIN = 7, /* g */
S_HUMANOID = 8, /* h: small humanoids: hobbit, dwarf */
S_IMP = 9, /* i: minor demons */
S_JELLY = 10, /* j */
S_KOBOLD = 11, /* k */
S_LEPRECHAUN = 12, /* l */
S_MIMIC = 13, /* m */
S_NYMPH = 14, /* n */
S_ORC = 15, /* o */
S_PIERCER = 16, /* p */
S_QUADRUPED = 17, /* q: excludes horses */
S_RODENT = 18, /* r */
S_SPIDER = 19, /* s */
S_TRAPPER = 20, /* t */
S_UNICORN = 21, /* u: includes horses */
S_VORTEX = 22, /* v */
S_WORM = 23, /* w */
S_XAN = 24, /* x */
S_LIGHT = 25, /* y: yellow light, black light */
S_ZRUTY = 26, /* z */
S_ANGEL = 27, /* A */
S_BAT = 28, /* B */
S_CENTAUR = 29, /* C */
S_DRAGON = 30, /* D */
S_ELEMENTAL = 31, /* E: includes invisible stalker */
S_FUNGUS = 32, /* F */
S_GNOME = 33, /* G */
S_GIANT = 34, /* H: large humanoid: giant, ettin, minotaur */
S_invisible = 35, /* I: non-class present in def_monsyms[] */
S_JABBERWOCK = 36, /* J */
S_KOP = 37, /* K */
S_LICH = 38, /* L */
S_MUMMY = 39, /* M */
S_NAGA = 40, /* N */
S_OGRE = 41, /* O */
S_PUDDING = 42, /* P */
S_QUANTMECH = 43, /* Q */
S_RUSTMONST = 44, /* R */
S_SNAKE = 45, /* S */
S_TROLL = 46, /* T */
S_UMBER = 47, /* U: umber hulk */
S_VAMPIRE = 48, /* V */
S_WRAITH = 49, /* W */
S_XORN = 50, /* X */
S_YETI = 51, /* Y: includes owlbear, monkey */
S_ZOMBIE = 52, /* Z */
S_HUMAN = 53, /* @ */
S_GHOST = 54, /* <space> */
S_GOLEM = 55, /* ' */
S_DEMON = 56, /* & */
S_EEL = 57, /* ; (fish) */
S_LIZARD = 58, /* : (reptiles) */
S_WORM_TAIL = 59, /* ~ */
S_MIMIC_DEF = 60, /* ] */
MAXMCLASSES = 61 /* number of monster classes */
};
/*
* Default characters for monsters. These correspond to the monster classes
* above.
*/
/* clang-format off */
#define DEF_ANT 'a'
#define DEF_BLOB 'b'
#define DEF_COCKATRICE 'c'
#define DEF_DOG 'd'
#define DEF_EYE 'e'
#define DEF_FELINE 'f'
#define DEF_GREMLIN 'g'
#define DEF_HUMANOID 'h'
#define DEF_IMP 'i'
#define DEF_JELLY 'j'
#define DEF_KOBOLD 'k'
#define DEF_LEPRECHAUN 'l'
#define DEF_MIMIC 'm'
#define DEF_NYMPH 'n'
#define DEF_ORC 'o'
#define DEF_PIERCER 'p'
#define DEF_QUADRUPED 'q'
#define DEF_RODENT 'r'
#define DEF_SPIDER 's'
#define DEF_TRAPPER 't'
#define DEF_UNICORN 'u'
#define DEF_VORTEX 'v'
#define DEF_WORM 'w'
#define DEF_XAN 'x'
#define DEF_LIGHT 'y'
#define DEF_ZRUTY 'z'
#define DEF_ANGEL 'A'
#define DEF_BAT 'B'
#define DEF_CENTAUR 'C'
#define DEF_DRAGON 'D'
#define DEF_ELEMENTAL 'E'
#define DEF_FUNGUS 'F'
#define DEF_GNOME 'G'
#define DEF_GIANT 'H'
#define DEF_JABBERWOCK 'J'
#define DEF_KOP 'K'
#define DEF_LICH 'L'
#define DEF_MUMMY 'M'
#define DEF_NAGA 'N'
#define DEF_OGRE 'O'
#define DEF_PUDDING 'P'
#define DEF_QUANTMECH 'Q'
#define DEF_RUSTMONST 'R'
#define DEF_SNAKE 'S'
#define DEF_TROLL 'T'
#define DEF_UMBER 'U'
#define DEF_VAMPIRE 'V'
#define DEF_WRAITH 'W'
#define DEF_XORN 'X'
#define DEF_YETI 'Y'
#define DEF_ZOMBIE 'Z'
#define DEF_HUMAN '@'
#define DEF_GHOST ' '
#define DEF_GOLEM '\''
#define DEF_DEMON '&'
#define DEF_EEL ';'
#define DEF_LIZARD ':'
#define DEF_INVISIBLE 'I'
#define DEF_WORM_TAIL '~'
#define DEF_MIMIC_DEF ']'
/* clang-format on */
#endif /* MONSYM_H */