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Crash when moving yellow train signal #7

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adrianvanderwal opened this issue Jun 21, 2019 · 2 comments
Closed

Crash when moving yellow train signal #7

adrianvanderwal opened this issue Jun 21, 2019 · 2 comments

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@adrianvanderwal
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Steps to repro:
Load save
Move Yellow Signal (second from left, hidden behind station) up 1 tile.
Crash.

 262.548 Popped blueprint record (player-index: 0, ID: 964) from book (player-index: 0, ID: 828)
 262.658 Deleting surface _BPEX_Temp_Surface index 2.
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf152b, 0xcae9cd, 0x9aa238, 0x9c69cf, 0xc315cb, 0xc31aea, 0xed56aa, 0xed5c7f, 0xed6292, 0xed63ec, 0xed7630, 0xb3bd95, 0xb3c02e, 0xb3c138, 0x12eff2a, 0x150ebfb, 0x152012c, 0x150edf8, 0x150ee49, 0x150eea9, 0x15096a6, 0x6f4ccc, 0xdf6dc2, 0x134a3ff, 0xd15fdc, 0xc7820c, 0x7fb36c, 0xa9e37c, 0xf53363, 0xf538e2, 0xb0a0d1, 0x1857fbf, 0x9182, 0
6914.198 Warning Logger.cpp:510: Symbols.size() == 48, usedSize == 33
#0  0x0000000000cae9cd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x00000000009aa238 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x00000000009c69cf in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000c315cb in Logger::flush() at /tmp/factorio-build-qhU3be/src/Util/Logger.cpp:548
#4  0x0000000000c31aea in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-qhU3be/src/Util/Logger.cpp:534
#5  0x0000000000ed56aa in Logging::flush() at /tmp/factorio-build-qhU3be/src/Util/Logging.cpp:66
#6  0x0000000000ed5c7f in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-qhU3be/src/Util/Logging.cpp:97
#7  0x0000000000ed6292 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-qhU3be/src/Util/Logging.cpp:90
#8  0x0000000000ed63ec in TrainSignalLogic::cancelReservations(Train*, std::set<RailSignalBase*, std::less<RailSignalBase*>, std::allocator<RailSignalBase*> >*) at /tmp/factorio-build-qhU3be/src/Rail/RailBlock.cpp:172
#9  0x0000000000ed7630 in std::_Deque_iterator<RailSignalData, RailSignalData&, RailSignalData*>::_Deque_iterator(std::_Deque_iterator<RailSignalData, RailSignalData&, RailSignalData*> const&) at /usr/include/c++/8/bits/stl_deque.h:154
#10 0x0000000000b3bd95 in std::deque<RailSignalData, std::allocator<RailSignalData> >::begin() at /usr/include/c++/8/bits/stl_deque.h:1177
#11 0x0000000000b3c02e in std::deque<RailSignalData, std::allocator<RailSignalData> >::clear() at /usr/include/c++/8/bits/stl_deque.h:1851
#12 0x0000000000b3c138 in TrainSignalLogic::clear(Train*, std::set<RailSignalBase*, std::less<RailSignalBase*>, std::allocator<RailSignalBase*> >*) at /tmp/factorio-build-qhU3be/src/Rail/TrainSignalLogic.cpp:104
#13 0x00000000012eff2a in Train::deletePath(std::set<RailSignalBase*, std::less<RailSignalBase*>, std::allocator<RailSignalBase*> >*) at /tmp/factorio-build-qhU3be/src/Rail/Train.cpp:323
#14 0x000000000150ebfb in Train::recalculatePath(Train::AllowDirectionChange, bool, Rail const*) at /tmp/factorio-build-qhU3be/src/Rail/Train.cpp:1995
#15 0x000000000152012c in TrainManager::recalculatePaths() at /tmp/factorio-build-qhU3be/src/Rail/TrainManager.cpp:925 (discriminator 2)
#16 0x000000000150edf8 in TrainManager::onSignalDestroyed(RailSignalBase*, bool) at /tmp/factorio-build-qhU3be/src/Rail/TrainManager.cpp:766
#17 0x000000000150ee49 in std::vector<RailSignalConnection, std::allocator<RailSignalConnection> >::clear() at /usr/include/c++/8/bits/stl_vector.h:1386
#18 0x000000000150eea9 in RailSignalBase::disconnect() at /tmp/factorio-build-qhU3be/src/Entity/RailSignalBase.cpp:726
#19 0x00000000015096a6 in RailSignalBase::onChangePosition(MapPosition const&) at /tmp/factorio-build-qhU3be/src/Entity/RailSignalBase.cpp:705
#20 0x00000000006f4ccc in Entity::teleport(MapPosition) at /tmp/factorio-build-qhU3be/src/Entity/Entity.cpp:818
#21 0x0000000000df6dc2 in ControlAdapter::teleport(MapPosition const&, Surface*) at /tmp/factorio-build-qhU3be/src/Script/LuaControl.cpp:256
#22 0x000000000134a3ff in LuaControl::luaTeleport(lua_State*) at /tmp/factorio-build-qhU3be/src/Script/LuaControl.cpp:884
#23 0x0000000000d15fdc in LuaBinder<LuaEntity>::callWrapper(lua_State*) at /tmp/factorio-build-qhU3be/src/Script/LuaBinder.hpp:327 (discriminator 4)
#24 0x0000000000c7820c in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-qhU3be/libraries/Lua/ldo.c:350
#25 0x00000000007fb36c in luaV_execute(lua_State*) at /tmp/factorio-build-qhU3be/libraries/Lua/lvm.c:710 (discriminator 3)
#26 0x0000000000a9e37c in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-qhU3be/libraries/Lua/ldo.c:424
#27 0x0000000000f53363 in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-qhU3be/libraries/Lua/ldo.c:165
#28 0x0000000000f538e2 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-qhU3be/libraries/Lua/ldo.c:623
#29 0x0000000000b0a0d1 in lua_pcallk at /tmp/factorio-build-qhU3be/libraries/Lua/lapi.c:1071
#30 0x0000000001857fbf in LuaHelper::pCallWithStackTrace(lua_State*, int, int) at /tmp/factorio-build-qhU3be/src/Util/LuaHelper.cpp:3331
#31 0x0000000000009182 in LuaGameScript::signallingPCall(lua_State*, int, int) at /tmp/factorio-build-qhU3be/src/Script/LuaGameScript.cpp:5882
#32 (nil) in LuaGameScript::runEventHandler(unsigned int, int) at /tmp/factorio-build-qhU3be/src/Script/LuaGameScript.cpp:895
#33 (nil) in TimeUtil::CpuTimer::elapsed() const at /tmp/factorio-build-qhU3be/src/Util/TimeUtil.hpp:44
#34 0x0000000000000001 in void LuaEventDispatcher::run<GameAction>(unsigned int, unsigned int, bool (LuaGameScript::*)(GameAction const&), GameAction const&) at /tmp/factorio-build-qhU3be/src/Script/LuaEventDispatcher.cpp:540
#35 0x00000000022d2f6c in GameActionDispatcher::sendToListeners(GameAction const&) at /tmp/factorio-build-qhU3be/src/GameActionDispatcher.cpp:14
#36 0x0000000000653878 in GameActionHandler::customInput(InputAction const&, Player*) at /tmp/factorio-build-qhU3be/src/GameActionHandler.cpp:3083
#37 0x408c258d3813719f in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-qhU3be/src/GameActionHandler.cpp:325 (discriminator 4)
#38 0x3ff0000000000000 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-qhU3be/src/Input/InputHandler.cpp:72
#39 0x408c0e40701a053f in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-qhU3be/src/Input/InputHandler.cpp:64
#40 0x408c01cc1d61dee4 in GameActionHandler::update() at /tmp/factorio-build-qhU3be/src/GameActionHandler.cpp:366
#41 0x412e848000000000 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-qhU3be/src/MainLoop.cpp:1149
#42 0x4137c13e664ce842 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-qhU3be/src/MainLoop.cpp:1022
#43 0x416fca0555555555 in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#44 0x3fd3ed5126a3c4cd in WorkerThread::loop() at /tmp/factorio-build-qhU3be/src/Util/WorkerThread.cpp:42
#45 0x40c3500ee5f6fc77 in execute_native_thread_routine at blake2s.c:?
#46 0x40c511807d20f345 in ?? at ??:0
#47 0x416fca0555555555 in ?? at ??:0
Stack trace logging done
6919.801 Warning Logger.cpp:510: Symbols.size() == 43, usedSize == 32
6919.801 Error RailBlock.cpp:172: *this->reservedFor == train was not true
Logger::writeStacktrace skipped.
6919.801 Error CrashHandler.cpp:181: Map tick at moment of crash: 36515693```
@Nexela
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Nexela commented Jun 21, 2019

Hard crashes need to be reported on factorio forums as a bug

@Nexela
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Nexela commented Jul 14, 2019

Base Game Bug fix in latest releases

@Nexela Nexela closed this as completed Jul 14, 2019
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