/
elevator.inc
352 lines (340 loc) · 16 KB
/
elevator.inc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
/*
Inclusão para haver múltiplos elevadores no game
Versão 1.0 - Inicial
*/
#if defined _elevator_locky
#endinput
#endif
#if !defined _samp_included
#error "Inclua a_samp primeiramente"
#endif
#if !defined _streamer_included
#error "Inclua o plugin streamer"
#endif
#define _elevator_locky
#if !defined _ELEVATOR_MOVE_SPEED
#define _ELEVATOR_MOVE_SPEED 5.0
#endif
#if !defined MAX_ELEVATORS
#define MAX_ELEVATORS 5
#endif
#if !defined MAX_FLOOR_ELEVATOR
#define MAX_FLOOR_ELEVATOR 22
#endif
enum _elevator_enum
{
_ElevatorObj,
_ElevatorPortR,
_ElevatorPortL,
Float:_ElevatorFloor[MAX_FLOOR_ELEVATOR],
_ElevatorArea,
_ElevatorOnFloor,
_ElevatorDoorArea[MAX_FLOOR_ELEVATOR],
_ElevatorDoorPortR[MAX_FLOOR_ELEVATOR],
_ElevatorDoorPortL[MAX_FLOOR_ELEVATOR],
bool:_ElevatorDoorOpened[MAX_FLOOR_ELEVATOR],
_ElevatorName[32]
}
static _ElevatorData[MAX_ELEVATORS][_elevator_enum];
static _ElevatorFloorName[MAX_ELEVATORS][MAX_FLOOR_ELEVATOR][32];
/*
native AddElevator(Float:posx, Float:posy, Float:posz, Float:ang, ElevatorName[] = "", Interior = -1, VirtualWorld = -1);
native IsValidElevator(elevatorid);
native DestroyElevator(elevatorid);
native GetElevatorName(elevatorid, &ElevatorName[], &size);
native GetElevatorPos(elevatorid, Float:x, Float:y, Float:z);
native GetElevatorOnFloor(elevatorid);
native AddFloorToElevator(elevatorid, Float:fz, floorname[], bool:IsOpen = false);
native CallElevatorToFloor(elevatorid, floorid);
native OpenPortsElevator(elevatorid);
native ClosePortsElevator(elevatorid);
native SelectFloorOnElevator(elevatorid, floorid);
native GetMaxFloorElevator(elevatorid);
native GetFloorNameForElevator(floorid, elevatorid, &floorname[], &size);
native IsPlayerInElevator(playerid, elevatorid);
native GetPlayerFrontElevator(playerid, elevatorid);
native GetElevatorPoolSize();
*/
stock IsValidElevator(elevatorid) return IsValidDynamicObject(_ElevatorData[elevatorid][_ElevatorObj]);
stock GetElevatorPoolSize()
{
new Counter=-1;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
if(IsValidElevator(elevatorid))
Counter++;
return Counter;
}
stock IsPlayerInElevator(playerid, elevatorid) return IsPlayerInDynamicArea(playerid, _ElevatorData[elevatorid][_ElevatorArea]);
stock GetPlayerFrontElevator(playerid, elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
for(new doors; doors < MAX_FLOOR_ELEVATOR; doors++)
{
if(_ElevatorData[elevatorid][_ElevatorDoorArea][doors] != 0 && IsPlayerInDynamicArea(playerid, _ElevatorData[elevatorid][_ElevatorDoorArea][doors]))
return doors;
}
return -1;
}
stock GetElevatorPos(elevatorid, &Float:x, &Float:y, &Float:z)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
return GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
}
stock GetElevatorOnFloor(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
return _ElevatorData[elevatorid][_ElevatorOnFloor];
}
stock AddElevator(Float:x, Float:y, Float:z, Float:a, const ElevatorName[] = "", Interior = -1, VirtualWorld = -1)
{
new Obj = CreateDynamicObject(18755, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior), Ports[2], Area, elevid=-1;
Ports[0] = CreateDynamicObject(18757, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior);
Ports[1] = CreateDynamicObject(18756, x, y, z, 0.0, 0.0, a, VirtualWorld, Interior);
Area = CreateDynamicRectangle(-1.79897, -2.13561, 2.04287, 2.02911, VirtualWorld, Interior);
AttachDynamicAreaToObject(Area, Obj, STREAMER_OBJECT_TYPE_DYNAMIC, INVALID_PLAYER_ID, 0.0021, 0.1012, -1.9275);
for(elevid=1; elevid < MAX_ELEVATORS; elevid++)
{
if(_ElevatorData[elevid][_ElevatorObj] == 0)
{
_ElevatorData[elevid][_ElevatorObj] = Obj;
_ElevatorData[elevid][_ElevatorPortR] = Ports[0];
_ElevatorData[elevid][_ElevatorPortL] = Ports[1];
_ElevatorData[elevid][_ElevatorArea] = Area;
format(_ElevatorData[elevid][_ElevatorName], 32, ElevatorName);
break;
}
}
OpenPortsElevator(elevid);
return elevid;
}
stock DestroyElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidDynamicObject(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorObj]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL]);
DestroyDynamicArea(_ElevatorData[elevatorid][_ElevatorArea]);
_ElevatorData[elevatorid][_ElevatorFloor] = 0.0;
for(new i; i < MAX_FLOOR_ELEVATOR; i++) {
_ElevatorFloorName[elevatorid][i] = "";
DestroyDynamicArea(_ElevatorData[elevatorid][_ElevatorDoorArea][i]);
_ElevatorData[elevatorid][_ElevatorDoorArea][i] = 0;
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][i]);
DestroyDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][i]);
}
_ElevatorData[elevatorid][_ElevatorObj] = _ElevatorData[elevatorid][_ElevatorPortR] = _ElevatorData[elevatorid][_ElevatorPortL] = 0;
return 1;
}
stock GetElevatorName(elevatorid, ElevatorName[], size)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
return format(ElevatorName, size, _ElevatorData[elevatorid][_ElevatorName]);
}
stock AddFloorToElevator(elevatorid, Float:fz, const floorname[], bool:IsOpen = false)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
{
if(_ElevatorData[elevatorid][_ElevatorFloor][i] == 0.00)
{
_ElevatorData[elevatorid][_ElevatorFloor][i] = fz;
format(_ElevatorFloorName[elevatorid][i], 32, floorname);
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, VirtualWorld, Interior;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
VirtualWorld = Streamer_GetIntData(STREAMER_TYPE_OBJECT, _ElevatorData[elevatorid][_ElevatorObj], E_STREAMER_WORLD_ID);
Interior = Streamer_GetIntData(STREAMER_TYPE_OBJECT, _ElevatorData[elevatorid][_ElevatorObj], E_STREAMER_INTERIOR_ID);
// -3.8183, 0.1608, -1.9275
_ElevatorData[elevatorid][_ElevatorDoorArea][i] = CreateDynamicSphere(x + (-3.5 * floatsin(-(rz - 90.0), degrees)), y + (-3.5 * floatcos(-(rz - 90.0), degrees)), fz - 1.92, 2.0, VirtualWorld, Interior);
_ElevatorData[elevatorid][_ElevatorDoorPortR][i] = CreateDynamicObject(18757, x + (0.26 * floatsin(-(rz + 90.0), degrees)), y + (0.26 * floatcos(-(rz + 90.0), degrees)), fz, 0.0, 0.0, rz, VirtualWorld, Interior);
_ElevatorData[elevatorid][_ElevatorDoorPortL][i] = CreateDynamicObject(18756, x + (0.26 * floatsin(-(rz + 90.0), degrees)), y + (0.26 * floatcos(-(rz + 90.0), degrees)), fz, 0.0, 0.0, rz, VirtualWorld, Interior);
if(IsOpen)
{
CallElevatorToFloor(elevatorid, i);
}
break;
}
}
return 1;
}
stock OpenDoorForFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(_ElevatorData[elevatorid][_ElevatorDoorOpened]) return 0;
new Float:x1, Float:y1, Float:z1, Float:rx1, Float:ry1, Float:rz1, Float:x2, Float:y2, Float:z2, Float:rx2, Float:ry2, Float:rz2;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1, y1, z1);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], rx1, ry1, rz1);
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2, y2, z2);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], rx2, ry2, rz2);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1 + (1.75 * floatsin(-(rz1 - 360.0), degrees)), y1 + (1.75 * floatcos(-(rz1 - 360.0), degrees)), z1, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2 + (1.75 * floatsin(-(rz2 - 180.0), degrees)), y2 + (1.75 * floatcos(-(rz2 - 180.0), degrees)), z2, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorDoorOpened] = true;
return 1;
}
stock CloseDoorForFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(!_ElevatorData[elevatorid][_ElevatorDoorOpened]) return 0;
new Float:x1, Float:y1, Float:z1, Float:rx1, Float:ry1, Float:rz1, Float:x2, Float:y2, Float:z2, Float:rx2, Float:ry2, Float:rz2;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1, y1, z1);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], rx1, ry1, rz1);
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2, y2, z2);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], rx2, ry2, rz2);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid], x1 - (1.75 * floatsin(-(rz1 - 360.0), degrees)), y1 - (1.75 * floatcos(-(rz1 - 360.0), degrees)), z1, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid], x2 - (1.75 * floatsin(-(rz2 - 180.0), degrees)), y2 - (1.75 * floatcos(-(rz2 - 180.0), degrees)), z2, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorDoorOpened] = false;
return 1;
}
stock CallElevatorToFloor(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(!IsValidElevator(elevatorid)) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
ClosePortsElevator(elevatorid);
CloseDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
return SetTimerEx("Timer_CallElevator", 1000, false, "dd", elevatorid, floorid);
}
forward Timer_CallElevator(elevatorid, floorid);
public Timer_CallElevator(elevatorid, floorid)
{
new Float:x, Float:y, Float:z;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorObj], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid], _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid] - 0.04, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x, y, _ElevatorData[elevatorid][_ElevatorFloor][floorid] - 0.04, _ELEVATOR_MOVE_SPEED);
_ElevatorData[elevatorid][_ElevatorOnFloor] = floorid;
return CallLocalFunction("OnElevatorCalled", "dd", elevatorid, floorid);
}
stock OpenPortsElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x + (1.75 * floatsin(-(rz - 360.0), degrees)), y + (1.75 * floatcos(-(rz - 360.0), degrees)), z - 0.0001, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x + (1.75 * floatsin(-(rz - 180.0), degrees)), y + (1.75 * floatcos(-(rz - 180.0), degrees)), z - 0.0001, _ELEVATOR_MOVE_SPEED);
return 1;
}
stock ClosePortsElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
GetDynamicObjectPos(_ElevatorData[elevatorid][_ElevatorObj], x, y, z);
GetDynamicObjectRot(_ElevatorData[elevatorid][_ElevatorObj], rx, ry, rz);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortR], x, y, z, _ELEVATOR_MOVE_SPEED);
MoveDynamicObject(_ElevatorData[elevatorid][_ElevatorPortL], x, y, z, _ELEVATOR_MOVE_SPEED);
return 1;
}
stock GetMaxFloorElevator(elevatorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
new Counter;
for(new i; i < MAX_FLOOR_ELEVATOR; i++)
if(_ElevatorData[elevatorid][_ElevatorFloor][i] != 0.00)
Counter++;
return Counter;
}
stock GetFloorNameForElevator(floorid, elevatorid, floorname[], size)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
format(floorname, size, _ElevatorFloorName[elevatorid][floorid]);
return 1;
}
stock SelectFloorOnElevator(elevatorid, floorid)
{
if(elevatorid >= MAX_ELEVATORS) return 0;
if(floorid >= MAX_FLOOR_ELEVATOR) return 0;
if(!IsValidElevator(elevatorid)) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorObj])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorPortR])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorPortL])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorDoorPortL][floorid])) return 0;
if(IsDynamicObjectMoving(_ElevatorData[elevatorid][_ElevatorDoorPortR][floorid])) return 0;
CloseDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
CallElevatorToFloor(elevatorid, floorid);
ClosePortsElevator(elevatorid);
return 1;
}
// hook
public OnDynamicObjectMoved(STREAMER_TAG_OBJECT objectid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(objectid == _ElevatorData[elevatorid][_ElevatorObj])
{
OpenPortsElevator(elevatorid);
OpenDoorForFloor(elevatorid, _ElevatorData[elevatorid][_ElevatorOnFloor]);
return CallLocalFunction("OnElevatorStoped", "d", elevatorid);
}
}
return CallLocalFunction("_elevator_OnDynObjMoved", "d", objectid);
}
forward _elevator_OnDynObjMoved(objectid);
#if defined _ALS_OnDynamicObjectMoved
#undef OnDynamicObjectMoved
#else
#define _ALS_OnDynamicObjectMoved
#endif
#define OnDynamicObjectMoved _elevator_OnDynObjMoved
public OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA areaid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorArea])
{
return CallLocalFunction("OnPlayerEnterElevator", "dd", playerid, elevatorid);
}
for(new floor; floor < MAX_FLOOR_ELEVATOR; floor++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorDoorArea][floor])
{
return CallLocalFunction("OnPlayerIsFrontElevator", "ddd", playerid, elevatorid, floor);
}
}
}
return CallLocalFunction("_elevator_OnPlayerEnterDynArea", "dd", playerid, areaid);
}
forward _elevator_OnPlayerEnterDynArea(playerid, areaid);
#if defined _ALS_OnPlayerEnterDynamicArea
#undef OnPlayerEnterDynamicArea
#else
#define _ALS_OnPlayerEnterDynamicArea
#endif
#define OnPlayerEnterDynamicArea _elevator_OnPlayerEnterDynArea
public OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA areaid)
{
for(new elevatorid; elevatorid < MAX_ELEVATORS; elevatorid++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorArea])
{
return CallLocalFunction("OnPlayerLeaveElevator", "dd", playerid, elevatorid);
}
for(new floor; floor < MAX_FLOOR_ELEVATOR; floor++)
{
if(areaid == _ElevatorData[elevatorid][_ElevatorDoorArea][floor])
{
return CallLocalFunction("OnPlayerLeaveFrontElevator", "ddd", playerid, elevatorid, floor);
}
}
}
return CallLocalFunction("_elevator_OnPlayerLeaveDynArea", "dd", playerid, areaid);
}
forward _elevator_OnPlayerLeaveDynArea(playerid, areaid);
#if defined _ALS_OnPlayerLeaveDynamicArea
#undef OnPlayerLeaveDynamicArea
#else
#define _ALS_OnPlayerLeaveDynamicArea
#endif
#define OnPlayerLeaveDynamicArea _elevator_OnPlayerLeaveDynArea
forward OnElevatorCalled(elevatorid, floorid);
forward OnElevatorStoped(elevatorid);
forward OnPlayerEnterElevator(playerid, elevatorid);
forward OnPlayerIsFrontElevator(playerid, elevatorid, floor);
forward OnPlayerLeaveElevator(playerid, elevatorid);
forward OnPlayerLeaveFrontElevator(playerid, elevatorid, floor);