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[Bug] ScreenToGif.2.39 X64 Portable Build - ScreenToGif.EncodeWithFfmpeg Path Error #1238
Comments
I could not repro this on my version (latest release 2.39 and build from source), but this line of
For some reason it looks like the path is duplicated. Also, when I test this, I have a full path to a file and here it's only a relative one. |
Neither full path nor relative path seem to work for me.
So I'm pretty sure I shouldn't have those first lines in my error messages (after all, my username isn't |
That's just the path saved along with debug symbols. It's from my setup. |
What's in your cache path? The default should be If your environment variable %temp% is set to anything other than the default value, it may result what you are experiencing now. |
Accidentally closed instead of just commented, my bad. By the way, is there any chance of working in a feature request for a dark mode skin for ScreenToGif? Thank you for your swift response! |
Relative path does the trick of producing an error. Maybe the fix could be that if the relative path is entered, it could be resolved to a full one on |
Well, that's certainly an idea, but couldn't the relative paths work by invoking the encoder from the ScreenToGif directory as the working directory or something? Actually this might be a bit more convoluted than I first thought... |
I'll check that one. Thanks for the link. |
yeah, setting the relative paths, even with the working directory is set doesn't seems to be helping |
Description
Saving project as Mp4 with default encoder fails due to intermediary 'no such file or directory' issues (missing correct path to
temp
).To Reproduce
Steps to reproduce the behavior:
ffmpeg.exe
location if prompted to locateExpected behavior
ScreenToGif should produce a valid MP4 video.
Screenshots
Desktop:
Additional context
Can successfully encode other formats without any known problems, so this issue seems specific to feeding ffmpeg correct path parameters
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