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Simple fix for DirectX captures not working on secondary screen #840

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NickeManarin opened this issue Apr 23, 2021 · 0 comments
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🔷Knowledge Base Type • Information about the usage of the app.

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@NickeManarin
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In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen.

For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU.

image

If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU.

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@NickeManarin NickeManarin pinned this issue Apr 23, 2021
@NickeManarin NickeManarin added the 🔷Knowledge Base Type • Information about the usage of the app. label Apr 23, 2021
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