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This repository has been archived by the owner on May 6, 2024. It is now read-only.
While creating Avalonia example, SetupGL was causing problems, but copy-pasting the code only changing it to use Avalonia's gl.GetProcAddress made things work. I will add GetProcAddressFn to RenderContext to allow setting the method before calling SetupGL.
EDIT: Huh, don't know what I was doing wrong before, but I made it work in Avalonia without setting GetProcAddressFn. Anyway, can be useful for some edge cases I think (GLXGetProcAddress?). Actually it's needed on Windows
The text was updated successfully, but these errors were encountered:
While creating Avalonia example,
SetupGL
was causing problems, but copy-pasting the code only changing it to use Avalonia'sgl.GetProcAddress
made things work. I will addGetProcAddressFn
toRenderContext
to allow setting the method before callingSetupGL
.EDIT:
Huh, don't know what I was doing wrong before, but I made it work in Avalonia without settingActually it's needed on WindowsGetProcAddressFn
. Anyway, can be useful for some edge cases I think (GLXGetProcAddress?).The text was updated successfully, but these errors were encountered: