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R-Type.md

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Weapons

Weapon Direction Type Transperce Comment
Basic straight line simple true (loaded) loading => powerful shot
Laser bouncing triple false 3 lasers -45°, 0°, 45°
Spirals straight line propeller true
Fireballs lick the walls double (top, bottom) true 2 x 6 fireballs
  • The basic weapon shot at the same time as temporary weapons.
  • The loaded shot remains the same.
  • When a new weapon is take, it replace the other.

Bonus

Bonus are cumulative

| Object | Type | Comment | |:-:|:-:|:-:|:-:| | Missiles | weapon | target-tracking (other button) | | Protective ball | guard | 2 max (top / bototm), indestructible | | Speed Bonus | bonus | 4 times cumulative |

Nacelle

  • Obtaining
    • with first tempory weapon
    • raise with tempory weapon (2 = max)
  • Property
    • Weapon
    • Guard
    • Indestructible
    • Stop firing enemies
  • Actions
    • Touch ennemi => it explodes (except the coriaces)
    • cling to front or back
    • eject from spaceship and throw on ennemis => can't use tempory weapon

All items are recovered on monsters except the Nacelle that arrive at the same time as the first temporary weapon.

⚠️ Only the Nacelle can be launched, ejected, ...

Ennemis

Some enemies are indestructible

Sounds

Weapons

Weapon Take Fire Touch Ennemi Comment
Basic None fire_basic touch_basic None
Basic Loaded None fire_basic_loaded touch_basic_loaded None
Laser take_laser fire_laser touch_laser None
Spirals take_spirals fire_spirals touch_spirals None
Fireballs take_fireballs fire_fireballs touch_fireballs None

Monster

Action Sound Comment
Fire fire_monster_{{name}} None
Touched touched_monster_{{name}} None
Explosed explosed_monster_{{name}} None

Player

Action Sound Comment
Touched touched_player None
Explosed explosed_player None

Bonus

Object Take Launch Touch Ennemi Comment
Missiles take_missiles launch_missiles touch_missiles None
Protective ball take_protective_ball None touched_protective_ball None
Speed Bonus take_speed None None None

Nacelle

Action Sound Comment
Fire fire_nacelle None
Upgraded upgraded_nacelle None
Touched touched_nacelle None
Ejected ejected_nacelle None
Launched launched_nacelle None