Weapon
Direction
Type
Transperce
Comment
Basic
straight line
simple
true (loaded)
loading => powerful shot
Laser
bouncing
triple
false
3 lasers -45°, 0°, 45°
Spirals
straight line
propeller
true
Fireballs
lick the walls
double (top, bottom)
true
2 x 6 fireballs
The basic weapon shot at the same time as temporary weapons.
The loaded shot remains the same.
When a new weapon is take, it replace the other.
Bonus are cumulative
| Object | Type | Comment |
|:-:|:-:|:-:|:-:|
| Missiles | weapon | target-tracking (other button) |
| Protective ball | guard | 2 max (top / bototm), indestructible |
| Speed Bonus | bonus | 4 times cumulative |
Obtaining
with first tempory weapon
raise with tempory weapon (2 = max)
Property
Weapon
Guard
Indestructible
Stop firing enemies
Actions
Touch ennemi => it explodes (except the coriaces)
cling to front or back
eject from spaceship and throw on ennemis => can't use tempory weapon
All items are recovered on monsters except the Nacelle that arrive at the same time as the first temporary weapon.
⚠️ Only the Nacelle can be launched, ejected, ...
Some enemies are indestructible
Weapon
Take
Fire
Touch Ennemi
Comment
Basic
None
fire_basic
touch_basic
None
Basic Loaded
None
fire_basic_loaded
touch_basic_loaded
None
Laser
take_laser
fire_laser
touch_laser
None
Spirals
take_spirals
fire_spirals
touch_spirals
None
Fireballs
take_fireballs
fire_fireballs
touch_fireballs
None
Action
Sound
Comment
Fire
fire_monster_{{name}}
None
Touched
touched_monster_{{name}}
None
Explosed
explosed_monster_{{name}}
None
Action
Sound
Comment
Touched
touched_player
None
Explosed
explosed_player
None
Object
Take
Launch
Touch Ennemi
Comment
Missiles
take_missiles
launch_missiles
touch_missiles
None
Protective ball
take_protective_ball
None
touched_protective_ball
None
Speed Bonus
take_speed
None
None
None
Action
Sound
Comment
Fire
fire_nacelle
None
Upgraded
upgraded_nacelle
None
Touched
touched_nacelle
None
Ejected
ejected_nacelle
None
Launched
launched_nacelle
None