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Disclaimers
AutoClicker
Alice's autoclicker checks are slow due to them being sample based, Certain autoclickers that perfectly replicate drag clicking or a human being and - or being generally slow will go undetected for obvious reasons, Click Here.
AimBot - KillAura
Even though Alice's aim checks are very advanced, Certain aim assists that perfectly replicate entity renderer may go undetected for obvious reasons.
Scaffold - GodBridging
Similar to AimBot - Killaura, Alice's scaffold checks are fairly advanced, However certain safewalk scaffolds may go undetected due to them perfectly replicating a player who's good at bridging without any flaws, Here's an example of what god bridging looks like.
Elytra
Alice's Elytra checks are quite basic since there's a limit to what can be detected when it comes to ElytraFlight.
Movement
If a player has access to fly (Ie double jump and fly) he will automatically bypass all movement based checks until turned off for obvious reasons.
Reach
For the reach - hitbox checks to work properly make sure you're against a real opponent.
Jesus
If a player is near ground or has solid blocks around him, Most jesus checks will cease to function, In certain cases where a player is using a newer version in pre 1.13 Servers. Some checks checks will also not work due to the new swimming animation being impossible to account for.
Certain Checks
Certain checks will only work against real players since Alice needs to collect information from the opposing player.**
Conditions
Certain checks will cease to function if their conditions are not proper, For example the Velocity Check will ignore players who are under a block or near a wall, Same goes for Jesus.
Versions
Certain checks will only work on certain versions of minecraft, For example some BadPackets checks are specifically designed for 1.9+ Servers, This is due to the changes in Minecraft's protocol.
Bedrock Players
Alice will completely ignore Bedrock Players due to their different protocol.