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Apply transformation to individual shape #226

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musjj opened this issue Oct 7, 2023 · 0 comments
Open

Apply transformation to individual shape #226

musjj opened this issue Oct 7, 2023 · 0 comments

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@musjj
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musjj commented Oct 7, 2023

It would be nice if we can apply transformations to individual shapes, rather than the entire mesh.

This way we can combine multiple shapes with different transformations, like this:

let extents = Vec2::new(10., 5.);
                                                        
let rectangle_1 = shapes::Rectangle {
    extents,
    ..default()
};
let quat = Quat::from_rotation_z(-45_f32.to_radians());
let transform = Transform::from_rotation(quat);
rectangle_1.transform(transform);
                                                        
let rectangle_2 = shapes::Rectangle {
    extents,
    ..default()
};
let quat = Quat::from_rotation_z(45_f32.to_radians());
let transform = Transform::from_rotation(quat);
rectangle_2.transform(transform);
                                                        
let shape = ShapeBundle {
    path: GeometryBuilder::new()
        .add(&rectangle_1)
        .add(&rectangle_2)
        .build(),
    ..default()
};
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