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Potatoes don't work in TPP to make Ethanol #1625

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telemenar opened this issue Mar 10, 2021 · 6 comments
Closed

Potatoes don't work in TPP to make Ethanol #1625

telemenar opened this issue Mar 10, 2021 · 6 comments

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@telemenar
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Modpack version
0.4.3

Describe the bug
When you put the potatoes in a TPP with Yeast, pressure, and correct heat. Vegtable Oil is made instead.

I suspect this is because the oil recipe accept any forge:crop and potato has that tag. Ethanol can be made with other options (sweet berries for example).

@telemenar telemenar added the Bug label Mar 10, 2021
@MuteTiefling
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MuteTiefling commented Mar 10, 2021

You're not supposed to apply pressure for ethanol. Just light heating.

With pressure, you'll end up with oil, yeah.

it does still look like the oil recipe is wrong though, since it's asking for more than -273... seems a bit off actually looks like this is just how it reports anything that requires no heat.

@telemenar
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I could swear this worked in 0.3 because if you have a compact setup pressure moved through connections between the machines. I’ll test with just PNC when I get the chance.

@MuteTiefling MuteTiefling reopened this Mar 10, 2021
@MuteTiefling
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Actually, sorry just tested with only heat in game and the TPP says it wants pressure. It also doesn't work for making Chips.

Think there's something wrong with the recipe detection, honestly, as I know this was all working fine in 0.3 too.

@MuteTiefling MuteTiefling added Bug and removed Invalid labels Mar 10, 2021
@MuteTiefling
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Confirmed in a simple test world, these are working. So it's probably something to do with the custom recipes we're adding more than anything wrong with PNC. Looking into it.

@MuteTiefling
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the weird temp display is also working fine in this test world, so... yeah probably my script for adding more stuff. >.<

@MuteTiefling
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So, this is absolutely related to our KubeJS scripts. If I disable the kubejs\server_scripts\enigmatica\kubejs\base\recipetypes\pneumaticcraft\thermo_plant.js script and /reload, the original recipes still do not work. But if I restart completely after disabling our script, the originals start working.

Have opened a ticket now with PNC, hopefully Desht can offer some insight at least. It's feeling more like a race condition or recipe detection issue than anything.

TeamPneumatic/pnc-repressurized#758

MuteTiefling added a commit to MuteTiefling/Enigmatica6 that referenced this issue Mar 11, 2021
Still not a clue why this is happening. Just going to disable the extra stuff for now and we can test some more later. Hopefully Desht will have some insight as to why this might be happening.

EnigmaticaModpacks#1625
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