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civilian.dm
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civilian.dm
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//Cargo
/datum/job/qm
title = "Quartermaster"
flag = QUARTERMASTER
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#d7b088"
idtype = /obj/item/weapon/card/id/cargoGold
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargoshop, access_qm, access_mint, access_mining, access_mining_station, access_recycler)
salary = 0
starting_money = 60
minimal_player_ingame_minutes = 960
outfit = /datum/outfit/job/qm
skillsets = list("Quartermaster" = /datum/skillset/quartermaster)
/*
HEY YOU!
ANY TIME YOU TOUCH THIS, PLEASE CONSIDER GOING TO preferences_savefile.dm
AND BUMPING UP THE SAVEFILE_VERSION_MAX, AND SAVEFILE_VERSION_SPECIES_JOBS
~Luduk
*/
restricted_species = list(TAJARAN, VOX, DIONA)
department_stocks = list("Cargo" = 40)
flags = JOB_FLAG_CARGO
/datum/job/cargo_tech
title = "Cargo Technician"
flag = CARGOTECH
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#d7b088"
idtype = /obj/item/weapon/card/id/cargo
access = list(access_maint_tunnels, access_cargo, access_cargoshop, access_mailsorting)
salary = 0
starting_money = 25
minimal_player_ingame_minutes = 480
outfit = /datum/outfit/job/cargo_tech
skillsets = list("Cargo Technician" = /datum/skillset/cargotech)
department_stocks = list("Cargo" = 20)
flags = JOB_FLAG_CARGO
/datum/job/mining
title = "Shaft Miner"
flag = MINER
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 3
supervisors = "the quartermaster and the head of personnel"
selection_color = "#d7b088"
idtype = /obj/item/weapon/card/id/cargo
access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
salary = 0
starting_money = 30
minimal_player_ingame_minutes = 480
outfit = /datum/outfit/job/mining
skillsets = list("Shaft Miner" = /datum/skillset/miner)
department_stocks = list("Cargo" = 10)
flags = JOB_FLAG_CARGO
/datum/job/recycler
title = "Recycler"
flag = RECYCLER
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#d7b088"
idtype = /obj/item/weapon/card/id/cargo
access = list(access_mailsorting, access_recycler)
salary = 0
starting_money = 20
minimal_player_ingame_minutes = 480
outfit = /datum/outfit/job/recycler
skillsets = list("Recycler" = /datum/skillset/recycler)
/*
HEY YOU!
ANY TIME YOU TOUCH THIS, PLEASE CONSIDER GOING TO preferences_savefile.dm
AND BUMPING UP THE SAVEFILE_VERSION_MAX, AND SAVEFILE_VERSION_SPECIES_JOBS
~Luduk
*/
department_stocks = list("Cargo" = 10)
flags = JOB_FLAG_CARGO
//Food
/datum/job/bartender
title = "Bartender"
flag = BARTENDER
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
idtype = /obj/item/weapon/card/id/civ
access = list(access_bar)
salary = 40
minimal_player_ingame_minutes = 240
outfit = /datum/outfit/job/bartender
skillsets = list("Bartender" = /datum/skillset/bartender)
/*
HEY YOU!
ANY TIME YOU TOUCH THIS, PLEASE CONSIDER GOING TO preferences_savefile.dm
AND BUMPING UP THE SAVEFILE_VERSION_MAX, AND SAVEFILE_VERSION_SPECIES_JOBS
~Luduk
*/
flags = JOB_FLAG_CIVIL
/datum/job/chef
title = "Chef"
flag = CHEF
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
idtype = /obj/item/weapon/card/id/civ
access = list(access_kitchen)
salary = 40
alt_titles = list("Cook")
minimal_player_ingame_minutes = 240
outfit = /datum/outfit/job/chef
skillsets = list("Chef" = /datum/skillset/chef)
/*
HEY YOU!
ANY TIME YOU TOUCH THIS, PLEASE CONSIDER GOING TO preferences_savefile.dm
AND BUMPING UP THE SAVEFILE_VERSION_MAX, AND SAVEFILE_VERSION_SPECIES_JOBS
~Luduk
*/
flags = JOB_FLAG_CIVIL
/datum/job/hydro
title = "Botanist"
flag = BOTANIST
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
idtype = /obj/item/weapon/card/id/civ
access = list(access_hydroponics) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
salary = 60
alt_titles = list("Hydroponicist")
minimal_player_ingame_minutes = 120
outfit = /datum/outfit/job/hydro
skillsets = list("Botanist" = /datum/skillset/botanist)
flags = JOB_FLAG_CIVIL
/datum/job/janitor
title = "Janitor"
flag = JANITOR
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
idtype = /obj/item/weapon/card/id/civ
access = list(access_janitor, access_maint_tunnels, access_sec_doors, access_research, access_mailsorting, access_medical, access_engineering_lobby)
salary = 50
minimal_player_ingame_minutes = 120
outfit = /datum/outfit/job/janitor
skillsets = list("Janitor" = /datum/skillset/janitor)
flags = JOB_FLAG_CIVIL
//More or less assistants
/datum/job/barber
title = "Barber"
flag = BARBER
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
idtype = /obj/item/weapon/card/id/civ
access = list(access_barber)
salary = 40
alt_titles = list("Stylist" = /datum/outfit/job/stylist)
minimal_player_ingame_minutes = 120
outfit = /datum/outfit/job/barber
skillsets = list("Barber" = /datum/skillset/barber)
flags = JOB_FLAG_CIVIL
/datum/job/librarian
title = "Librarian"
flag = LIBRARIAN
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
idtype = /obj/item/weapon/card/id/civ
access = list(access_library)
salary = 40
alt_titles = list("Journalist")
minimal_player_ingame_minutes = 120
outfit = /datum/outfit/job/librarian
skillsets = list("Librarian" = /datum/skillset/librarian)
flags = JOB_FLAG_CIVIL
//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds.
/datum/job/lawyer
title = "Internal Affairs Agent"
flag = LAWYER
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "The Central Command"
selection_color = "#dddddd"
idtype = /obj/item/weapon/card/id/int
access = list(access_lawyer, access_sec_doors, access_medical, access_research, access_mailsorting, access_engineering_lobby)
salary = 200
minimal_player_ingame_minutes = 1560
outfit = /datum/outfit/job/lawyer
skillsets = list("Internal Affairs Agent" = /datum/skillset/internal_affairs)
/*
HEY YOU!
ANY TIME YOU TOUCH THIS, PLEASE CONSIDER GOING TO preferences_savefile.dm
AND BUMPING UP THE SAVEFILE_VERSION_MAX, AND SAVEFILE_VERSION_SPECIES_JOBS
~Luduk
*/
restricted_species = list(SKRELL, UNATHI, TAJARAN, DIONA, VOX, IPC)
flags = JOB_FLAG_CIVIL|JOB_FLAG_BLUESHIELD_PROTEC
/datum/job/clown
title = "Clown"
flag = CLOWN
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
idtype = /obj/item/weapon/card/id/clown
access = list(access_clown, access_theatre)
salary = 20
minimal_player_ingame_minutes = 120
outfit = /datum/outfit/job/clown
skillsets = list("Clown" = /datum/skillset/clown)
restricted_species = list(SKRELL)
flags = JOB_FLAG_CIVIL
/datum/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(!visualsOnly)
ADD_TRAIT(H, TRAIT_CLUMSY, GENETIC_MUTATION_TRAIT)
H.real_name = pick(clown_names)
H.rename_self("clown")
/datum/job/mime
title = "Mime"
flag = MIME
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
idtype = /obj/item/weapon/card/id/mime
access = list(access_mime, access_theatre)
salary = 20
outfit = /datum/outfit/job/mime
skillsets = list("Mime" = /datum/skillset/mime)
flags = JOB_FLAG_CIVIL
/datum/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(!visualsOnly)
H.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall/mimewall)
H.AddSpell(new /obj/effect/proc_holder/spell/no_target/mime_speak)
H.miming = TRUE
H.real_name = pick(mime_names)
H.rename_self("mime")