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core.js
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core.js
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/*
* Nonhub server core v1.1.0
* Author: Nikolay Yevstakhov aka N1cke
* License: MIT
*/
exports.server = {
// can be adjusted in cfg.json (shared with cfg.lua)
debug: true,
version: "1.0.0",
maxMessageLength: 65535,
maxModeIndex: server => Object.keys(server.modes).length - 1,
modeIndexes: server => {
var indexes = {}
var i = 0
for (var name in server.modes) indexes[name] = i++
return indexes
},
modeLevels: server => {
if (typeof server.modeIndexes === "function") return undefined
var modes = server.modes
var index = server.modeIndexes
var levels = {}
for (var name in index) {
var level = modes[name].level
if (server.UDP === true && level === 2) level = 3
if (server.UDP === false && level === 3) level = 2
levels[index[name]] = level
}
return levels
},
// can be adjusted in cfg.json (strictly for server use)
modePaths: ["./node_modules/nonhub/modes/", "./modes/"],
clientCfgPath: "./cfg.lua",
UDP: null,
internalPort: 80,
port: server => process.env.PORT || server.internalPort,
maxConnections: 10000,
serverHandshake: "HTTP/1.1 101 Switching Protocols\r\nConnection: Upgrade\r\n",
// can be redefined only via core addon
startDate: () => 0,
network: () => null,
udpnetwork: () => null,
clients: () => ({}),
udpClients: () => ({}),
ids: () => ({}),
errorMessage: () => new Buffer([255, 0, 0]),
pongMessage: () => new Buffer([255, 255, 255]),
handshakeError: server => server.serverHandshake + "Protocol: Error\r\n\r\n",
modeHandlers: server => {
if (typeof server.modeIndexes === "function") return undefined
var modes = server.modes
var index =server.modeIndexes
var handlers = {}
for (var name in modes) handlers[index[name]] = modes[name].handler
return handlers
},
modeFinalizers: server => {
var modes = server.modes
var finalizers = []
for (var name in modes) finalizers.push(modes[name].finalizer)
return finalizers.filter(e => e.length > 0)
},
toLuaModule: () => function toLuaModule(obj, ind) {
var str = ""
ind === undefined ? ind = 0 : ind += 4
str += ind > 0 ? "{\n" : "return {\n\n"
for (var key in obj) {
var val = obj[key]
if (val === null) continue
var isNumberKey = parseInt(key).toString() === key
if (isNumberKey) key = "[" + key + "]"
var isIdentifierKey = key.match(/^[a-zA-Z_][0-9a-zA-Z_]*$/)
if (!isIdentifierKey && !isNumberKey) key = '["' + key + '"]'
var t = typeof val
var hasCode = t === "string" && val[0] === "'" && val.slice(-1) === "'"
if (hasCode) val = val.slice(1, -1)
str += " ".repeat(ind) + key + " = "
if (t === "object") str += toLuaModule(val, ind)
else if (t === "number" || t === "boolean") str += val + ",\n"
else if (hasCode) str += val.trim().replace(/\n/g, "\n ") + ",\n"
else str += "\"" + val.toString() + "\",\n"
}
str += " ".repeat(ind > 0 ? ind - 4 : ind)
ind > 0 ? str += "},\n" : str += "\n}"
return str
},
clientBuilder: server => {
var modes = server.modes
var builders = {}
modes.core = server.core
for (var name in modes) for (var key in modes[name].client)
if (typeof modes[name].client[key] === "function")
builders[key] = modes[name].client[key]
delete modes.core
return builders
},
onUDPListen: server => function() {
server.udpnetwork.setBroadcast(true)
var address = server.udpnetwork.address();
console.log("Nonhub UDP started on "+address.address+":"+address.port)
},
onUDPMessage: server => function(data, socket) {
var udp = socket.address+":"+socket.port
var client = server.udpClients[udp]
if (client) return server.onMessage(client, data)
var tcp = data.toString()
var udpClient = server.clients[tcp]
if (udpClient && !udpClient.udpport) {
udpClient.udpport = socket.port
udpClient.udpaddress = socket.address
server.udpClients[udp] = udpClient
if (server.debug) console.log(tcp+" connected to UDP on "+socket.port)
}
},
onListen: server => function() {
server.network.maxConnections = server.maxConnections
server.startDate = Date.now()
var n = server.network.address()
console.log('Nonhub started on ' + n.address + ':' + n.port +
' at ' + Date(server.startDate))
},
onConnection: server => function(socket) {
socket.on('data', function onHandshake(data) {
if (data.toString().includes(server.version, 5)) {
var ip = socket.remoteAddress + ':' + socket.remotePort
if (server.clients[ip])
return server.destroySocket(socket, 'same address')
server.clients[ip] = Object.create(server.client)
var client = server.clients[ip]
client.socket = socket
for (var key in server.clientBuilder)
client[key] = server.clientBuilder[key](server)
socket.setNoDelay(true)
socket.removeListener('data', onHandshake)
socket.on('data', data => server.onMessage(client, data))
socket.write(server.serverHandshake + "UDPKey: " + ip + "\r\n\r\n")
if (server.debug) console.log(ip+" connected at "+ new Date())
} else {
socket.write(server.handshakeError)
server.destroySocket(socket, "version mismatch")
}
})
socket.on('error', e => server.destroySocket(socket, e.message))
},
onMessage: server => function(client, data) {
var pos = 0 // data byte position
var rem = data.length // data bytes remainder
while (rem > 0) {switch (client.bufLen) {
case 0:
client.mode = data[pos]
if (client.mode === 255) { // to keep alive
client.socket.write(server.pongMessage)
client.bufLen = 0; pos += 3; rem -= 3; break
} else if (client.mode <= server.maxModeIndex) {
++client.bufLen; ++pos; --rem; break
} else return server.destroySocket(client.socket, 'Error: mode')
case 1:
client.msgRem = data[pos] * 256
++client.bufLen; ++pos; --rem; break
case 2:
client.msgRem += data[pos]
if (client.msgRem > server.maxMessageLength)
return server.destroySocket(client.socket, 'Error: length')
++client.bufLen; ++pos; if (--rem === 0) rem = 0.5; break
default:
if (rem < 1) rem = 0
if (rem >= client.msgRem) { // full message
if (server.modeLevels[client.mode] > 0 && client.id === 0) {
server.errorMessage[1] = client.mode
server.errorMessage[2] = 255 // indicates 'no id' error
client.socket.write(server.errorMessage)
client.bufLen = 0; pos += client.msgRem; rem -= client.msgRem
continue
}
data.copy(client.buf, client.bufLen, pos, pos + client.msgRem)
client.bufLen += client.msgRem
var error = server.modeHandlers[client.mode](client, server)
if (error === undefined) { // normal message
client.buf[0] = client.mode // mode
client.buf.writeUInt16BE(client.bufLen-3, 1) // length
if (server.modeLevels[client.mode] >= 2) { // tcp broadcast
client.buf.writeUInt32BE(client.id, client.bufLen) // id
var msg = client.buf.slice(0, client.bufLen + 4)
var group = client.group
if (server.modeLevels[client.mode] === 3) {
for (var i in group) if (group[i].udpport) {
server.udpnetwork.send(msg, group[i].udpport,
group[i].udpaddress)}
} else for (var i in group) group[i].socket.write(msg)
client.group = null
} else client.socket.write(client.buf.slice(0, client.bufLen))
} else { // error message
server.errorMessage[1] = client.mode
server.errorMessage[2] = error
client.socket.write(server.errorMessage)
}
client.bufLen = 0; pos += client.msgRem; rem -= client.msgRem
} else { // part of message
data.copy(client.buf, client.bufLen, pos, pos + rem)
client.bufLen += rem; client.msgRem -= rem; rem = 0
}
}
}
},
destroySocket: server => function(socket, error) {
var tcp = socket.remoteAddress + ':' + socket.remotePort
var client = server.clients[tcp]
if (client) {
for (var finalizer of server.modeFinalizers) finalizer(client, server)
var udp = socket.remoteAddress + ':' + server.clients[tcp].udpport
delete server.clients[tcp]
delete server.udpClients[udp]
}
socket.destroy()
server.debug ? console.log(tcp + " disconnected at " + new Date() +
" due to " + error) : null
}
}
exports.luacfg = {
// will be copied directly from server
debug: server => server.debug,
version: server => server.version,
maxModeIndex: server => server.maxModeIndex,
maxMessageLength: server => server.maxMessageLength,
modeIndexes: server => server.modeIndexes,
modeLevels: server => server.modeLevels,
// can be adjusted in luacfg section of cfg.json
requiredModes: {},
autoReceive: true,
address: "localhost",
port: 80,
timeout: 5,
interval: 5,
maxRetries: 5,
maxUDPPackets: 60,
clientHandshake: "GET /%s HTTP/1.1\\r\\n" + "Host: %s\\r\\n" +
"Upgrade: websocket\\r\\n" + "Connection: Upgrade\\r\\n\\r\\n",
onConnect: `'function(clientHS, serverHS) end'`,
onDisconnect: `'function(src, err) end'`,
on: {},
onError: {},
// will be calculated from modes
modeNames: server => {
var index = server.modeIndexes
var names = {}
for (var name in index) names[index[name]] = name
return names
},
modePackers: server => {
var modes = server.modes
var packers = {}
for (var name in modes) packers[name] = modes[name].packer
return packers
},
modeUnpackers: server => {
var modes = server.modes
var unpackers = {}
for (var name in modes) unpackers[name] = modes[name].unpacker
return unpackers
},
modeErrors: server => {
var modes = server.modes
var errors = {}
for (var name in modes) {
errors[name] = modes[name].errors
var idRequired = server.modeLevels[server.modeIndexes[name]] > 0
if (idRequired) errors[name][255] = "not authorized"
}
return errors
},
luamodules: server => {
var modes = server.modes
var luamodules = {}
for (var name in modes) for (var lm of modes[name].luamodules)
luamodules[lm] = true
return Object.keys(luamodules)
},
// cannot be redefined here (strictly for client app)
cfg: () => null,
connect: () => null,
disconnect: () => null,
send: () => null,
receive: () => null,
isConnected: () => null,
lastMessageTime: () => null,
socket: () => null,
buffer: () => null,
cache: () => null,
retries: () => null,
udpsocket: () => null,
}
exports.client = {
buf: server => new Buffer(server.maxMessageLength + 7),
socket: null,
udpport: null,
udpaddress: null,
id: 0,
group: null,
bufLen: 0,
mode: 0,
msgRem: 0,
}