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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.

v1.4

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@NoImageAvailable NoImageAvailable released this 09 Jul 10:40
· 2758 commits to master since this release
  • Slightly increased weapon money of mercenary gunners, should now spawn with assault rifles more often.
  • Fixed (harmless) error message that sometimes occured when tamers dropped raw food from their inventory.
  • Re-enabled vanilla food pickup behavior for pawns with no or empty loadouts.
  • Lowered priority of reload job, now performed after emergency work.
  • Fixed issue where ammo recipe injection would not work properly for recipes on work tables other than loading bench. Modders can now specify in auto-enable tag what bench the recipe should be added to when making compatibility patches.
  • Fixed issue where pawns would pick up missing meals from their loadout and nothing else. This was the reverse of the intended behavior, leading colonists to rush off to grab new meals just after eating them while not prioritizing picking up ammo/equipment when stock was below <50% of wanted value.
  • Fixed issue where sometimes pawns would automatically switch weapons but not refresh their assigned job. Now automatic weapon switch always stops current pawn jobs.
  • Fixed stick bomb texture missing 1% background layer.