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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.

Death and Decay

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@NoImageAvailable NoImageAvailable released this 28 Jun 02:21
· 1947 commits to master since this release
a9a6e61

Balance

  • Internal wounds tended outside have same base infection chance as untreated
  • Infection chances increased
  • Tend quality effect on infection chances increased
  • Bleed rates increased by 50%
  • Raids above 300 points will never use direct attack, only sappers/drop-ins
  • Brought shooting XP gains in line with vanilla, especially hunting gives much higher rewards now

Fixes

  • Fixed beanbags affecting mechanoids
  • Fixed turrets not being able to fire when immediately adjacent to another turret
  • Fixed some occurrences where pawns would try to fire a weapon with no ammo
  • Fixed error when manned turret is destroyed mid-burst
  • Fixed charge shot bullets not having proper names
  • Fixed some ammo types having fragmenting secondary damage
  • Fixed manned turrets resetting forced targets on reload

Compatibility

  • Fixed More Mechanoids flamebot, Mammoth armor
  • Added Weapons+ patch by Zeni

Improvements

  • Autonomous equipment behavior improvements by HCSK team
  • Suppressed vanilla error spam by JonnyNova