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Death and Decay
NoImageAvailable
released this
28 Jun 02:21
·
1947 commits
to master
since this release
Balance
- Internal wounds tended outside have same base infection chance as untreated
- Infection chances increased
- Tend quality effect on infection chances increased
- Bleed rates increased by 50%
- Raids above 300 points will never use direct attack, only sappers/drop-ins
- Brought shooting XP gains in line with vanilla, especially hunting gives much higher rewards now
Fixes
- Fixed beanbags affecting mechanoids
- Fixed turrets not being able to fire when immediately adjacent to another turret
- Fixed some occurrences where pawns would try to fire a weapon with no ammo
- Fixed error when manned turret is destroyed mid-burst
- Fixed charge shot bullets not having proper names
- Fixed some ammo types having fragmenting secondary damage
- Fixed manned turrets resetting forced targets on reload
Compatibility
- Fixed More Mechanoids flamebot, Mammoth armor
- Added Weapons+ patch by Zeni
Improvements
- Autonomous equipment behavior improvements by HCSK team
- Suppressed vanilla error spam by JonnyNova