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Noscrying_BRD.lua
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Noscrying_BRD.lua
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function get_sets()
send_command('bind f7 gs c toggle Weapons set')
send_command('bind !f7 gs c toggle Sub Weapons') --, ALT
send_command('bind ^f7 gs c toggle Refresh staff idle') --, CTRL
send_command('bind f9 gs c toggle TP set')
send_command('bind !f9 gs c toggle DD_Mode')
send_command('bind f10 gs c toggle run set')
send_command('bind f12 gs c toggle TH set')
send_command('bind !numpad1 gs c toggle Buff set')
send_command('bind !numpad3 gs c toggle Echo Drops')
Run_Index = 1
Weapons_Index = 1
Sub_Weapons_Index = 1
Refresh_Index = 1
Buff_Index = 1
Weapons_Set_Names = {'Carnwenhan','Naegling',"Gleti"} --'Tauret'
sets.weapons = {}
sets.weapons.Tauret = {
main="Tauret",
}
sets.weapons.Naegling = {
main="Naegling",
}
sets.weapons.Gleti = {
main="Gleti's Knife",
}
sets.weapons.Carnwenhan = {
main="Carnwenhan",
}
Sub_Weapons_Set_Names = {'Gleti','TP_Bonus','Ammurapi'} --'Kali'
sets.Sub_Weapons = {}
sets.Sub_Weapons.Ammurapi = {
sub="Ammurapi Shield",
}
sets.Sub_Weapons.Gleti = {
sub="Gleti's Knife",
}
sets.Sub_Weapons.TP_Bonus = {
sub="Fusetto +2",
}
Refresh_Set_Names = {"Mpaca Refresh Idle"} --'Kali'
sets.Refresh = {}
sets.Refresh["Mpaca Refresh Idle"] = {
main="Mpaca's Staff",
sub="Enki Strap"
}
sets.Enmity_Mode = {} -- Leave this empty.
sets.Enmity_Mode.index = {"STP/MA",'DT/Acc'}
Enmity_Mode_Index = 1
sets.Enmity_Mode["STP/MA"] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Blistering Sallet +1",
body="Ashera Harness",
hands="Bunzi's Gloves",
legs={ name="Telchine Braconi", augments={'Accuracy+20','"Store TP"+6','DEX+10',}},
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Moonlight Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.Enmity_Mode["DT/Acc"] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Nyame Helm",
body="Ashera Harness",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Moonlight Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.Aftermath = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Blistering Sallet +1",
body="Ashera Harness",
hands="Bunzi's Gloves",
legs={ name="Telchine Braconi", augments={'Accuracy+20','"Store TP"+6','DEX+10',}},
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear="Crep. Earring",
right_ear="Cessance Earring",
left_ring="Moonlight Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.DD_Mode = {}
sets.DD_Mode.index = {"STP/MA",'DT/Acc'}
DD_Mode_Index = 1
sets.DD_Mode["STP/MA"] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Blistering Sallet +1",
body="Ashera Harness",
hands="Bunzi's Gloves",
legs={ name="Telchine Braconi", augments={'Accuracy+20','"Store TP"+6','DEX+10',}},
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Moonlight Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.DD_Mode["DT/Acc"] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Nyame Helm",
body="Ashera Harness",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Moonlight Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
Run_Set_Names = {"DT/Regen","EVA/DT","Refresh"}
sets.run = {}
sets.run["DT/Regen"] = {
range={ name="Linos", augments={'Evasion+15','"Regen"+1','AGI+8',}},
head="Nyame Helm",
body="Fili Hongreline +2",
hands="Nyame Gauntlets",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Flume Belt",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear="Eabani Earring",
left_ring="Defending Ring",
right_ring="Chirich Ring +1",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.run["EVA/DT"] = { --, 53PDT,
range={ name="Linos", augments={'Evasion+15','"Regen"+1','AGI+8',}},
head="Nyame Helm", --, 7
body="Nyame Mail", --, 9
hands="Nyame Gauntlets", --, 7
legs="Nyame Flanchard", --, 8
feet="Fili Cothurnes +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Svelt. Gouriz +1",
left_ear="Infused Earring",
right_ear="Eabani Earring",
left_ring="Defending Ring", --, 10
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}}, --, 7
back="Moonbeam Cape",
}
sets.run["Refresh"] = {
range={ name="Linos", augments={'Evasion+15','"Regen"+1','AGI+8',}},
head="Fili Calot +2",
body="Artsieq Jubbah",
hands="Fili Manchettes +2",
legs="Assiduity Pants +1",
feet="Fili Cothurnes +2",
neck="Sibyl Scarf",
waist="Flume Belt",
left_ear="Halasz Earring",
right_ear="Fili Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.ws = {} -- Leave this empty.
sets.ws['Savage Blade'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head={ name="Lustratio Cap +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
neck="Rep. Plat. Medal",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
left_ring="Epaminondas's Ring",
right_ring="Sroda Ring",
back={ name="Intarabus's Cape", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%','STR+10'}},
}
sets.ws['Circle Blade'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head={ name="Lustratio Cap +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
neck="Rep. Plat. Medal",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
left_ring="Epaminondas's Ring",
right_ring="Sroda Ring",
back={ name="Intarabus's Cape", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%','STR+10'}},
}
sets.ws['Mercy Stroke'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head={ name="Lustratio Cap +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
neck="Rep. Plat. Medal",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear="Cessance Earring",
left_ring="Epaminondas's Ring",
right_ring="Sroda Ring",
back={ name="Intarabus's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.ws["Rudra's Storm"] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head={ name="Lustratio Cap +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
body={ name="Bihu Justaucorps +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
--neck="Rep. Plat. Medal",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
left_ring="Epaminondas's Ring",
right_ring="Ilabrat Ring",
--back={ name="Intarabus's Cape", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%','STR+10'}},
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.ws['Evisceration'] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body={ name="Bihu Justaucorps +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist="Fotia Belt",
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Ilabrat Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.ws['Mordant Rime'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head={ name="Lustratio Cap +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
body={ name="Bihu Jstcorps. +3", augments={'Enhances "Troubadour" effect',}},
hands="Nyame Gauntlets",
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}},
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear="Regal Earring",
left_ring="Ilabrat Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
--back={ name="Intarabus's Cape", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%','Phys. dmg. taken-10%','STR+10'}},
}
sets.ws['Aeolian Edge'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head="Bunzi's Hat",
body="Bunzi's Robe",
hands="Bunzi's Gloves",
legs="Bunzi's Pants",
feet="Bunzi's Sabots",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear="Regal Earring",
right_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
left_ring="Epaminondas's Ring",
right_ring="Arvina Ringlet +1",
back="Aurist's Cape +1",
}
sets.ws['Gust Slash'] = {
range={ name="Linos", augments={'Attack+20','Weapon skill damage +3%','Quadruple Attack +3',}},
head="Bunzi's Hat",
body="Bunzi's Robe",
hands="Bunzi's Gloves",
legs="Bunzi's Pants",
feet="Bunzi's Sabots",
neck="Sibyl Scarf",
waist="Orpheus's Sash",
left_ear="Regal Earring",
right_ear={ name="Moonshade Earring", augments={'"Mag.Atk.Bns."+4','TP Bonus +250',}},
left_ring="Epaminondas's Ring",
right_ring="Arvina Ringlet +1",
back="Argocham. Mantle",
}
sets.ws['Exenterator'] = {
range={ name="Linos", augments={'Accuracy+15','"Dbl.Atk."+3','Quadruple Attack +3',}},
head="Blistering Sallet +1",
body={ name="Bihu Justaucorps +3", augments={'Enhances "Troubadour" effect',}},
hands="Bunzi's Gloves",
legs={ name="Telchine Braconi", augments={'Accuracy+20','"Store TP"+6','DEX+10',}},
feet="Nyame Sollerets",
neck={ name="Bard's Charm +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Cessance Earring",
left_ring="Ilabrat Ring",
right_ring="Lehko's Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
}
sets.ja = {} -- Leave this empty.
sets.ja.enmity = {
head="Halitus Helm",
body="Emet Harness",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Unmoving Collar +1",
waist="Warwolf Belt",
left_ear="Cryptic Earring", --, 4
right_ear="Trux Earring",
left_ring="Supershear Ring",
right_ring="Provocare Ring",
}
sets.ja['Nightingale'] = {
feet={ name="Bihu Slippers", augments={'Enhances "Nightingale" effect',}},
}
sets.ja['Troubadour'] = {
body={ name="Bihu Justaucorps +3", augments={'Enhances "Troubadour" effect',}},
main="Carnwenhan",
}
sets.ja['Soul Voice'] = {
legs="Bard's Cannions +2",
}
sets.ja['Sentinel'] = set_combine(sets.ja.enmity, {
})
sets.ja.waltz = {
range="Gjallarhorn",
head="Fili Calot +2",
body="Fili Hongreline +2",
legs="Dashing Subligar",
hands="Fili Manchettes +2",
feet="Fili Cothurnes +2",
waist="Shetal Stone",
left_ear="Enchntr. Earring +1",
right_ear="Handler's Earring",
left_ring="Asklepian Ring",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.idle = {}
sets.idle.normal = {
range={ name="Linos", augments={'Evasion+15','"Regen"+1','AGI+8',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Elite Royal Collar",
waist="Flume Belt",
left_ear="Suppanomimi",
right_ear="Eabani Earring",
left_ring="Defending Ring",
right_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -3%',}},
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%','DEX+6'}},
} -- Leave this empty.
sets.precast = {} -- leave this empty
sets.precast.fastcast = { --, 80 FC
range={ name="Linos", augments={'Evasion+15','"Regen"+1','AGI+8',}},
head="Bunzi's Hat", --, 10
body="Inyanga Jubbah +2", --, 14
hands="Leyline Gloves", --, 8
legs="Ayanmo Cosciales +2", --, 6
feet="Fili Cothurnes +2", --, 10
neck="Voltsurge Torque", --, 4
waist="Witful Belt", --, 3
left_ear="Enchanter's Earring +1", --, 2
right_ear="Loquacious Earring", --, 3
left_ring="Weatherspoon Ring +1", --, 6
right_ring="Kishar Ring", --, 4
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}}, --, 10
}
sets.precast.Hordelullaby = set_combine(sets.precast.fastcast, {
range="Blurred Harp +1",
})
sets.precast["Honor March"] = set_combine(sets.precast.fastcast, {
range="Marsyas",
})
sets.midcast = {} -- leave this empty
sets.midcast.macc = {
range="Gjallarhorn",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Fili Cothurnes +2",
neck="Mnbw. Whistle +1",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Crepuscular Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.midcast.Banish = {
range="Gjallarhorn",
head="Ipoca Beret",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Mnbw. Whistle +1",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Crepuscular Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.midcast.MultiSong = {
range="Daurdabla",
head="Fili Calot +2",
body="Nyame Mail",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Nyame Sollerets",
neck="Warder's Charm +1",
waist="Flume Belt",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonbeam Cape",
}
sets.midcast.enmity = {
head="Halitus Helm",
body="Emet Harness",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Fili Cothurnes +2",
neck="Unmoving Collar +1",
waist="Warwolf Belt",
left_ear="Cryptic Earring", --, 4
right_ear="Trux Earring",
left_ring="Supershear Ring",
right_ring="Provocare Ring",
}
sets.midcast.selfsongs = {
range="Gjallarhorn",
--range="Daurdabla",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist="Flume Belt",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.midcast["Honor March"] = set_combine(sets.midcast.selfsongs, {
range="Marsyas",
})
sets.midcast.Ballad = set_combine(sets.midcast.selfsongs, {
legs="Fili Rhingrave +2",
})
sets.midcast.Minuet = set_combine(sets.midcast.selfsongs, {
body="Fili Hongreline +2",
})
sets.midcast.Minne = set_combine(sets.midcast.selfsongs, {
legs="Mousai Seraweels +1",
})
sets.midcast.Mambo = set_combine(sets.midcast.selfsongs, {
feet="Mousai Crackows +1",
})
sets.midcast.Scherzo = set_combine(sets.midcast.selfsongs, {
feet="Fili Cothurnes +2",
})
sets.midcast.Threnody = set_combine(sets.midcast.selfsongs, {
body="Mousai Manteel +1",
})
sets.midcast.Carol = set_combine(sets.midcast.selfsongs, {
hands="Mousai Gages +1",
})
sets.midcast.HordeLullabyII = set_combine(sets.midcast.macc, {
-- String Skill 486+
-- Horde Lullaby II Area of Effect
-- String Skill Radius (Yalms)
-- 0~404 4
-- 405 5
-- 486 6
-- 567 7
--range="Daurdabla",
range="Blurred Harp +1",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Inyan. Dastanas +2",
legs="Inyanga Shalwar +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Regal Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
})
sets.midcast.HordeLullaby = set_combine(sets.midcast.macc, {
range="Blurred Harp +1",
head="Fili Calot +2",
body="Fili Hongreline +2",
hands="Fili Manchettes +2",
legs="Fili Rhingrave +2",
feet="Brioso Slippers +2",
neck="Mnbw. Whistle +1",
waist={ name="Acuity Belt +1", augments={'Path: A',}},
left_ear="Crep. Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Defending Ring",
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
})
sets.midcast.cura = { --, +57% Cure (50% Cap), -50% PDT, -32% MDT
head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}, --, +10
body="Bunzi's Robe", --, +15
hands={ name="Telchine Gloves", augments={'"Cure" potency +7%','Enh. Mag. eff. dur. +9',}}, --, +17
legs="Bunzi's Pants",
feet={ name="Kaykaus Boots", augments={'Mag. Acc.+15','"Cure" potency +5%','"Fast Cast"+3',}}, --, +15
neck="Willpower Torque",
waist="Flume Belt",
left_ear="Magnetic Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back={ name="Intarabus's Cape", augments={'CHR+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.midcast.Cursna = {
head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
hands="Inyan. Dastanas +2",
feet="Gendewitha Galoshes +1", --, 10
neck="Debilis Medallion", --, 15
left_ring="Haoma's Ring", --, 15
right_ring="Menelaus's Ring", --, 20
back="Oretania's Cape +1", --, 5
}
sets.midcast.enhancing = {
head="Fili Calot +2",
body={ name="Telchine Chas.", augments={'"Cure" potency +7%','Enh. Mag. eff. dur. +10',}},
hands="Inyan. Dastanas +2",
legs={ name="Telchine Braconi", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +10',}},
neck="Melic Torque",
waist="Embla Sash",
left_ear="Andoaa Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Merciful Cape",
}
sets.midcast.enhancingduration = {
head={ name="Telchine Cap", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
body={ name="Telchine Chas.", augments={'"Cure" potency +7%','Enh. Mag. eff. dur. +10',}},
hands={ name="Telchine Gloves", augments={'"Cure" potency +7%','Enh. Mag. eff. dur. +9',}},
legs={ name="Telchine Braconi", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +10',}},
feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +10',}},
neck="Melic Torque",
waist="Embla Sash",
left_ear="Andoaa Earring",
right_ear={ name="Fili Earring", augments={'System: 1 ID: 1676 Val: 0','Accuracy+7','Mag. Acc.+7',}},
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back="Merciful Cape",
}
sets.midcast.regen = set_combine(sets.run["EVA/DT"], {
head={ name="Taeon Chapeau", augments={'Mag. Evasion+16','Spell interruption rate down -9%','"Regen" potency+3',}},
body={ name="Taeon Tabard", augments={'Mag. Evasion+19','Spell interruption rate down -9%','"Regen" potency+3',}},
hands={ name="Taeon Gloves", augments={'Mag. Evasion+15','Spell interruption rate down -10%','"Regen" potency+3',}},
legs={ name="Taeon Tights", augments={'Mag. Evasion+17','Spell interruption rate down -9%','"Regen" potency+3',}},
feet={ name="Taeon Boots", augments={'Mag. Evasion+18','Spell interruption rate down -9%','"Regen" potency+3',}},
waist="Embla Sash",
})
sets.midcast.TreasureHunter = {
head="Wh. Rarab Cap +1",
feet={ name="Chironic Slippers", augments={'Mag. Acc.+1','Damage taken-1%','"Treasure Hunter"+2',}},
waist="Chaac Belt",
}
Buff_Set_Names = {'Holywater'}
sets.buff = {}
sets.buff.Holywater = {
neck="Nicander's Necklace",
left_ring="Blenmot's Ring",
right_ring="Purity Ring",
waist="Gishdubar Sash",
feet={ name="Vanya Clogs", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
}
sets.buff.Sleep = set_combine(sets.run["DT/Regen"], {
range="Prime Horn",
})
sets.aftercast = {} -- leave this empty
end
function precast(spell)
if spell.type == 'BardSong' or spell.action_type == 'Magic' then
equip(sets.precast.fastcast)
if spell.name:match("Horde Lullaby") then
equip(sets.precast.Hordelullaby)
end
end
if spell.name == "Honor March" then
equip(sets.precast["Honor March"])
end
if sets.ws[spell.name] then
equip(sets.ws[spell.name])
end
if sets.ja[spell.name] then
equip(sets.ja[spell.name])
end
end
function midcast(spell)
if spell.type == 'BardSong' and spell.target.type == 'SELF' or spell.target.type == 'PLAYER'then
if DD_Mode == true then
equip(sets.midcast.selfsongs)
elseif Enmity_Mode == true then
equip(set_combine (sets.midcast.selfsongs, sets.midcast.enmity))
end
end
if spell.type == 'BardSong' and spell.target.type == 'MONSTER' then
if DD_Mode == true then
equip(sets.midcast.macc)
elseif Enmity_Mode == true then
equip(set_combine (sets.midcast.macc, sets.midcast.enmity))
end
end
if spell.name:match("Valor Minuet") or spell.name:match("Blade Madrigal") then
equip(sets.midcast.Minuet)
end
if spell.name:match("Mage's Ballad") then
equip(sets.midcast.Ballad)
end
if spell.name == "Army's Paeon" or spell.name == "Army's Paeon II" or spell.name == "Valor Minuet" then
equip(sets.midcast.MultiSong)
end
if spell.name:match("Knight's Minne") then
equip(sets.midcast.Minne)
end
if spell.name:match("Dragonfoe Mambo") or spell.name:match("Sheepfoe Mambo") then
equip(sets.midcast.Mambo)
end
if spell.name == "Horde Lullaby II" then
equip(sets.midcast.HordeLullabyII)
end
if spell.name == "Horde Lullaby" then
equip(sets.midcast.HordeLullaby)
end
if string.find(spell.english,'Carol') then
equip(sets.midcast.Carol)
end
if string.find(spell.english,'Threnody') then
equip(sets.midcast.Threnody)
end
if spell.name:match("Sentinel's Scherzo") then
equip(sets.midcast.Scherzo)
end
if spell.name:match("Honor March") then
equip(sets.midcast["Honor March"])
end
if spell.skill == 'Healing Magic' then
equip(sets.midcast.cura)
end
if spell.name:match("Paralyna") or spell.name:match("Silena") or spell.name:match("Stona") or spell.name:match("Viruna") or spell.name:match("Poisona") then
equip(sets.run["EVA/DT"])
elseif spell.name == "Cursna" then
equip(set_combine(sets.run["EVA/DT"], sets.midcast.Cursna))
end
if spell.name:match('Regen') then
equip(sets.midcast.regen)
end
if spell.skill == 'Enhancing Magic' then
equip(sets.midcast.enhancing)
if spell.name:match("Haste") or spell.name:match("Auspice") or spell.name:match("Reraise") or spell.name:match("Protect") or spell.name:match("Shell") then
equip(sets.midcast.enhancingduration)
end
end
if spell.name:match('Banish') then
equip(sets.midcast.Banish)
end
if spell.skill == 'Enfeebling Magic' then
equip(sets.midcast.macc)
end
if spell.name:match('Curing') or spell.name:match('Divine') then
equip(sets.ja.waltz)
end
if spell.name == "Banishga" or spell.name == "Flash" then
equip(sets.midcast.enmity)
end
end
function aftercast(spell)
idle()
end
function buff_change(buff,gain)
if buff == "doom" then --, Auto equips doom set, cause I'm lazy from killing Shinryu
if gain then
equip(sets.buff.Holywater)
disable('ring1','ring2','waist','neck','feet')
else
enable('ring1','ring2','waist','neck','feet')
status_change(player.status)
end
end
if buff == "sleep" then
if gain then
equip(sets.buff.Sleep)
disable('range')
else
enable('range')
status_change(player.status)
end
end
if buff == "Troubadour" then
if gain then
equip(sets.weapons.Carnwenhan)
disable('main')
else
equip(sets.weapons[Weapons_Set_Names[Weapons_Index]])
enable('main')
status_change(player.status)
end
end
end
function idle() --, Engaged/Idle sets do not have to be here, can also be under self_command or anywhere really.
if player.status =="Engaged" then --, When drawing weapon
if DD_Mode == true then
equip(sets.DD_Mode[sets.DD_Mode.index[DD_Mode_Index]]) --, Equips the last gearset you changed to, is not static
end
if player.status =="Engaged" then
if Enmity_Mode == true then
equip(sets.Enmity_Mode[sets.Enmity_Mode.index[Enmity_Mode_Index]])
end
end
end
if player.status =='Idle' then --, When holstering weapon
equip(sets.run[Run_Set_Names[Run_Index]])
end
end
function status_change(new,old)
idle()
end
Enmity_Mode = true
DD_Mode = true
function self_command(command)
if command == 'toggle TP set' then --, When using the command as specified at the top of this lua, then executes these functions
if DD_Mode == true then --, Checks whether or not the DD_Mode Mode is active,
DD_Mode_Index = DD_Mode_Index + 1 --, Cycles through the Index, starts at 1 when Enmityitching or starting game
if DD_Mode_Index > #sets.DD_Mode.index then DD_Mode_Index = 1 end
windower.add_to_chat('DD mode --> ' .. sets.DD_Mode.index[DD_Mode_Index] ..'') --, Sends a message ingame, not visible to others.
--if player.status == 'Engaged' then
equip(sets.DD_Mode[sets.DD_Mode.index[DD_Mode_Index]])
--end
elseif DD_Mode == false then
if Enmity_Mode == true then
Enmity_Mode_Index = Enmity_Mode_Index + 1
if Enmity_Mode_Index > #sets.Enmity_Mode.index then Enmity_Mode_Index = 1 end
windower.add_to_chat('Enmity mode --> ' .. sets.Enmity_Mode.index[Enmity_Mode_Index] ..'')
--if player.status == 'Engaged' then
equip(sets.Enmity_Mode[sets.Enmity_Mode.index[Enmity_Mode_Index]])
end
end
end
if command == 'toggle DD_Mode set' then
DD_Mode_Index = DD_Mode_Index + 1
if DD_Mode_Index > #sets.DD_Mode.index then DD_Mode_Index = 1 end
windower.add_to_chat('DD mode --> ' .. sets.DD_Mode.index[DD_Mode_Index] ..'')
if player.status == 'Engaged' then
equip(sets.DD_Mode[sets.DD_Mode.index[DD_Mode_Index]])
end
elseif command == 'toggle DD_Mode' then
if DD_Mode == true then
DD_Mode = false
windower.add_to_chat('<----- Enmity Mode: [On] ----->')
else
DD_Mode = true
windower.add_to_chat('<----- DD Mode: [On] ----->')
end
status_change(player.status)
elseif command == 'toggle Enmity_Mode' then
if Enmity_Mode == true then
Enmity_Mode = false
windower.add_to_chat('<----- Enmity Mode: [Off] ----->')
else
Enmity_Mode = true
windower.add_to_chat('<----- Enmity Mode: [On] ----->')
end
end
if command == 'toggle run set' then
Run_Index = Run_Index +1
if Run_Index > #Run_Set_Names then Run_Index = 1 end
windower.add_to_chat('Run mode is now: '..Run_Set_Names[Run_Index])
equip(sets.run[Run_Set_Names[Run_Index]])
end
if command == 'toggle Weapons set' then
Weapons_Index = Weapons_Index +1
if Weapons_Index > #Weapons_Set_Names then Weapons_Index = 1 end
windower.add_to_chat('Weapon is now: '..Weapons_Set_Names[Weapons_Index])
equip(sets.weapons[Weapons_Set_Names[Weapons_Index]])
end
if command == 'toggle Sub Weapons' then
Sub_Weapons_Index = Sub_Weapons_Index +1
if Sub_Weapons_Index > #Sub_Weapons_Set_Names then Sub_Weapons_Index = 1 end
windower.add_to_chat('Sub is now: '..Sub_Weapons_Set_Names[Sub_Weapons_Index])
equip(sets.Sub_Weapons[Sub_Weapons_Set_Names[Sub_Weapons_Index]])
end
if command == 'toggle Refresh staff idle' then
windower.add_to_chat("Equipped Mpaca's Idle staff")
equip(sets.Refresh["Mpaca Refresh Idle"])
end
if command == 'toggle TH set' then
equip(sets.midcast.TreasureHunter)
end
if command == 'toggle Buff set' then
Buff_Index = Buff_Index +1
if Buff_Index > #Buff_Set_Names then Buff_Index = 1 end
windower.add_to_chat('Buff mode is now: '..Buff_Set_Names[Buff_Index])
equip(sets.buff[Buff_Set_Names[Buff_Index]])
send_command ("input /item 'Holy Water' <me>")
end
if command == 'toggle Echo Drops' then
windower.add_to_chat("Using Echo Drops")
send_command ("input /item 'Echo Drops' <me>")
end
end
function file_unload() --, Unbinds defined keybinds when changing jobs, can also use "send_command('clearbinds')" to wipe any and all
send_command('unbind f9')
send_command('unbind !f9')
send_command('unbind ^f9')
send_command('unbind f10')
send_command('unbind !f10')
send_command('unbind f12')
send_command('unbind !f12')
send_command('unbind f7')
send_command('unbind !f7')
send_command('unbind !numpad1')
send_command('unbind ^numpad1')
send_command('unbind !numpad0')
send_command('unbind !numpad7')
end