Framework for battles was written by Elizabeth Cone. She also slapped sense into Lucca to make the game easier to play.
You can use this for any kind of python game so long as you include both authors' names, the name of the game (PowerText), and a link to the Github page for others to use it in the Read Me of your own project. Leave a comment on the Github page if you'd like us to check out the game you make, we would love to see what you've thought of!
The ultimate goal of PowerText is to have a functioning RPG system including map navigation (done), quests (todo), upgrades (done), combat (done), and storytelling (minimal) for future text RPG creators to modify and use. While this will be a standalone RPG, the code is written to the best of the ability to be read easily and modified for others to use in their games. Own its own, the game will have a unique story, rememberable characters, and should be fun for those playing.
Command | What it does |
---|---|
help | Shows the list of commands ingame. |
walk | This is how characters can move to and from locations. There is 1/3rd of a chance to encounter an enemy along the way. |
map | Shows a map of the current area. |
stats | Will list out the current state of your character. |
upgrade | Pray to the upgrade god. You can then choose [HP] , [STR] or [GOLD] to spend EXP on. |
shop | Some areas have a shop you can access. They will sell items. You will need gold and sometimes a certain level of STR to buy them. |
travel | This is how you change where you are walking. |
potion | Uses a potion from your inventory. |