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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="nodot-multiplayer-fps"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
SaveManager="*res://addons/nodot/autoload/SaveManager.gd"
GlobalSignal="*res://addons/nodot/autoload/GlobalSignal.gd"
PlayerManager="*res://addons/nodot/autoload/PlayerManager.gd"
CollectableManager="*res://addons/nodot/autoload/CollectableManager.gd"
InputManager="*res://addons/nodot/autoload/InputManager.gd"
VideoManager="*res://addons/nodot/autoload/VideoManager.gd"
AudioManager="*res://addons/nodot/autoload/AudioManager.gd"
NetworkManager="*res://addons/nodot/autoload/NetworkManager.gd"
MultiplayerManager="*res://autoload/MultiplayerManager.gd"
GlobalStorage="*res://addons/nodot/autoload/GlobalStorage.gd"
DebugManager="*res://addons/nodot/autoload/DebugManager.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/nodot/plugin.cfg", "res://addons/tbloader/plugin.cfg")
[input]
escape={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}