/
worldrenderer.hpp
470 lines (443 loc) · 12.4 KB
/
worldrenderer.hpp
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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: worldrenderer.dll
// Classes count: 4 (Allocated) | 27 (Unallocated)
// Enums count: 0 (Allocated) | 1 (Unallocated)
// Created using source2gen - github.com/neverlosecc/source2gen
// /////////////////////////////////////////////////////////////
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Enumerator count: 13
// Alignment: 4
// Size: 0x4
enum class ObjectTypeFlags_t : uint32_t
{
OBJECT_TYPE_NONE = 0x0,
OBJECT_TYPE_MODEL = 0x8,
OBJECT_TYPE_BLOCK_LIGHT = 0x10,
OBJECT_TYPE_NO_SHADOWS = 0x20,
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND = 0x40,
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY = 0x80,
OBJECT_TYPE_NO_SUN_SHADOWS = 0x100,
OBJECT_TYPE_RENDER_WITH_DYNAMIC = 0x200,
OBJECT_TYPE_RENDER_TO_CUBEMAPS = 0x400,
OBJECT_TYPE_MODEL_HAS_LODS = 0x800,
OBJECT_TYPE_OVERLAY = 0x2000,
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS = 0x4000,
OBJECT_TYPE_STATIC_CUBE_MAP = 0x8000,
};
struct CRenderBufferBinding;
struct AABB_t;
struct BakedLightingInfo_t;
struct WorldBuilderParams_t;
struct VoxelVisBlockOffset_t;
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x88
//
// MGetKV3ClassDefaults
struct SceneObject_t
{
public:
uint32_t m_nObjectID; // 0x0
Vector4D m_vTransform[3]; // 0x4
float m_flFadeStartDistance; // 0x34
float m_flFadeEndDistance; // 0x38
Vector4D m_vTintColor; // 0x3c
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CUtlString m_skin; // 0x50
ObjectTypeFlags_t m_nObjectTypeFlags; // 0x58
Vector m_vLightingOrigin; // 0x5c
int16_t m_nOverlayRenderOrder; // 0x68
int16_t m_nLODOverride; // 0x6a
int32_t m_nCubeMapPrecomputedHandshake; // 0x6c
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x70
private:
[[maybe_unused]] uint8_t __pad0074[0x4]; // 0x74
public:
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel; // 0x78
CStrongHandle<InfoForResourceTypeCRenderMesh> m_renderable; // 0x80
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x38
//
// MGetKV3ClassDefaults
struct AggregateLODSetup_t
{
public:
Vector m_vLODOrigin; // 0x0
float m_fMaxObjectScale; // 0xc
CUtlVectorFixedGrowable<float32> m_fSwitchDistances; // 0x10
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x4
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct BaseSceneObjectOverride_t
{
public:
uint32_t m_nSceneObjectIndex; // 0x0
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x20
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct ClutterTile_t
{
public:
uint32_t m_nFirstInstance; // 0x0
uint32_t m_nLastInstance; // 0x4
AABB_t m_BoundsWs; // 0x8
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x78
//
// MGetKV3ClassDefaults
struct AggregateSceneObject_t
{
public:
ObjectTypeFlags_t m_allFlags; // 0x0
ObjectTypeFlags_t m_anyFlags; // 0x4
int16_t m_nLayer; // 0x8
private:
[[maybe_unused]] uint8_t __pad000a[0x6]; // 0xa
public:
CUtlVector<AggregateMeshInfo_t> m_aggregateMeshes; // 0x10
CUtlVector<AggregateLODSetup_t> m_lodSetups; // 0x28
CUtlVector<uint16> m_visClusterMembership; // 0x40
CUtlVector<matrix3x4_t> m_fragmentTransforms; // 0x58
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel; // 0x70
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x50
//
// MGetKV3ClassDefaults
struct NodeData_t
{
public:
int32_t m_nParent; // 0x0
Vector m_vOrigin; // 0x4
Vector m_vMinBounds; // 0x10
Vector m_vMaxBounds; // 0x1c
float m_flMinimumDistance; // 0x28
private:
[[maybe_unused]] uint8_t __pad002c[0x4]; // 0x2c
public:
CUtlVector<int32> m_ChildNodeIndices; // 0x30
CUtlString m_worldNodePrefix; // 0x48
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
struct VMapResourceData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
// No schema binary for binding
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0xa0
//
// MGetKV3ClassDefaults
struct ClutterSceneObject_t
{
public:
AABB_t m_Bounds; // 0x0
ObjectTypeFlags_t m_flags; // 0x18
int16_t m_nLayer; // 0x1c
private:
[[maybe_unused]] uint8_t __pad001e[0x2]; // 0x1e
public:
CUtlVector<Vector> m_instancePositions; // 0x20
private:
[[maybe_unused]] uint8_t __pad0038[0x18]; // 0x38
public:
CUtlVector<float32> m_instanceScales; // 0x50
CUtlVector<Color> m_instanceTintSrgb; // 0x68
CUtlVector<ClutterTile_t> m_tiles; // 0x80
CStrongHandle<InfoForResourceTypeCModel> m_renderableModel; // 0x98
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x20
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct WorldBuilderParams_t
{
public:
float m_flMinDrawVolumeSize; // 0x0
bool m_bBuildBakedLighting; // 0x4
private:
[[maybe_unused]] uint8_t __pad0005[0x3]; // 0x5
public:
Vector2D m_vLightmapUvScale; // 0x8
uint64_t m_nCompileTimestamp; // 0x10
uint64_t m_nCompileFingerprint; // 0x18
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x40
// Has VTable
//
// MGetKV3ClassDefaults
struct PermEntityLumpData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlString m_name; // 0x8
CUtlString m_hammerUniqueId; // 0x10
CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>> m_childLumps; // 0x18
CUtlLeanVector<EntityKeyValueData_t> m_entityKeyValues; // 0x30
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x30
//
// MGetKV3ClassDefaults
struct BakedLightingInfo_t
{
public:
uint32_t m_nLightmapVersionNumber; // 0x0
uint32_t m_nLightmapGameVersionNumber; // 0x4
Vector2D m_vLightmapUvScale; // 0x8
bool m_bHasLightmaps; // 0x10
private:
[[maybe_unused]] uint8_t __pad0011[0x7]; // 0x11
public:
CUtlVector<CStrongHandle<InfoForResourceTypeCTextureBase>> m_lightMaps; // 0x18
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x28
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct ExtraVertexStreamOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
MeshDrawPrimitiveFlags_t m_nAdditionalMeshDrawPrimitiveFlags; // 0xc
CRenderBufferBinding m_extraBufferBinding; // 0x10
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x30
//
// MGetKV3ClassDefaults
struct EntityIOConnectionData_t
{
public:
CUtlString m_outputName; // 0x0
uint32_t m_targetType; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CUtlString m_targetName; // 0x10
CUtlString m_inputName; // 0x18
CUtlString m_overrideParam; // 0x20
float m_flDelay; // 0x28
int32_t m_nTimesToFire; // 0x2c
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x140
//
// MGetKV3ClassDefaults
struct WorldNode_t
{
public:
CUtlVector<SceneObject_t> m_sceneObjects; // 0x0
CUtlVector<InfoOverlayData_t> m_infoOverlays; // 0x18
CUtlVector<uint16> m_visClusterMembership; // 0x30
CUtlVector<AggregateSceneObject_t> m_aggregateSceneObjects; // 0x48
CUtlVector<ClutterSceneObject_t> m_clutterSceneObjects; // 0x60
CUtlVector<ExtraVertexStreamOverride_t> m_extraVertexStreamOverrides; // 0x78
CUtlVector<MaterialOverride_t> m_materialOverrides; // 0x90
CUtlVector<WorldNodeOnDiskBufferData_t> m_extraVertexStreams; // 0xa8
CUtlVector<CUtlString> m_layerNames; // 0xc0
CUtlVector<uint8> m_sceneObjectLayerIndices; // 0xd8
CUtlVector<uint8> m_overlayLayerIndices; // 0xf0
CUtlString m_grassFileName; // 0x108
// -> m_nLightmapVersionNumber - 0x110
// -> m_nLightmapGameVersionNumber - 0x114
// -> m_vLightmapUvScale - 0x118
// -> m_bHasLightmaps - 0x120
// -> m_lightMaps - 0x128
BakedLightingInfo_t m_nodeLightingInfo; // 0x110
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x8
// Has Trivial Constructor
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct VoxelVisBlockOffset_t
{
public:
uint32_t m_nOffset; // 0x0
uint32_t m_nElementCount; // 0x4
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x1
// Has Trivial Constructor
// Has Trivial Destructor
//
// MResourceTypeForInfoType "vmap"
struct InfoForResourceTypeVMapResourceData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x1]; // 0x0
public:
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x38
//
// MGetKV3ClassDefaults
struct WorldNodeOnDiskBufferData_t
{
public:
int32_t m_nElementCount; // 0x0
int32_t m_nElementSizeInBytes; // 0x4
CUtlVector<RenderInputLayoutField_t> m_inputLayoutFields; // 0x8
CUtlVector<uint8> m_pData; // 0x20
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 4
// Size: 0x18
// Has Trivial Destructor
//
// MGetKV3ClassDefaults
struct AggregateMeshInfo_t
{
public:
uint32_t m_nVisClusterMemberOffset; // 0x0
uint8_t m_nVisClusterMemberCount; // 0x4
bool m_bHasTransform; // 0x5
int16_t m_nDrawCallIndex; // 0x6
int16_t m_nLODSetupIndex; // 0x8
uint8_t m_nLODGroupMask; // 0xa
Color m_vTintColor; // 0xb
private:
[[maybe_unused]] uint8_t __pad000f[0x1]; // 0xf
public:
ObjectTypeFlags_t m_objectFlags; // 0x10
int32_t m_nLightProbeVolumePrecomputedHandshake; // 0x14
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x80
//
// MGetKV3ClassDefaults
struct World_t
{
public:
// -> m_flMinDrawVolumeSize - 0x0
// -> m_bBuildBakedLighting - 0x4
// -> m_vLightmapUvScale - 0x8
// -> m_nCompileTimestamp - 0x10
// -> m_nCompileFingerprint - 0x18
WorldBuilderParams_t m_builderParams; // 0x0
CUtlVector<NodeData_t> m_worldNodes; // 0x20
// -> m_nLightmapVersionNumber - 0x38
// -> m_nLightmapGameVersionNumber - 0x3c
// -> m_vLightmapUvScale - 0x40
// -> m_bHasLightmaps - 0x48
// -> m_lightMaps - 0x50
BakedLightingInfo_t m_worldLightingInfo; // 0x38
CUtlVector<CStrongHandleCopyable<InfoForResourceTypeCEntityLump>> m_entityLumps; // 0x68
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x70
//
// MGetKV3ClassDefaults
struct InfoOverlayData_t
{
public:
matrix3x4_t m_transform; // 0x0
float m_flWidth; // 0x30
float m_flHeight; // 0x34
float m_flDepth; // 0x38
Vector2D m_vUVStart; // 0x3c
Vector2D m_vUVEnd; // 0x44
private:
[[maybe_unused]] uint8_t __pad004c[0x4]; // 0x4c
public:
CStrongHandle<InfoForResourceTypeIMaterial2> m_pMaterial; // 0x50
int32_t m_nRenderOrder; // 0x58
Vector4D m_vTintColor; // 0x5c
int32_t m_nSequenceOverride; // 0x6c
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x18
//
// MGetKV3ClassDefaults
struct MaterialOverride_t : public BaseSceneObjectOverride_t
{
public:
uint32_t m_nSubSceneObject; // 0x4
uint32_t m_nDrawCallIndex; // 0x8
private:
[[maybe_unused]] uint8_t __pad000c[0x4]; // 0xc
public:
CStrongHandle<InfoForResourceTypeIMaterial2> m_pMaterial; // 0x10
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0x40
// Has VTable
//
// MGetKV3ClassDefaults
struct EntityKeyValueData_t
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
CUtlVector<EntityIOConnectionData_t> m_connections; // 0x8
CUtlBinaryBlock m_keyValuesData; // 0x20
};
// Registered binary: worldrenderer.dll (project 'worldrenderer')
// Alignment: 8
// Size: 0xa0
//
// MGetKV3ClassDefaults
class CVoxelVisibility
{
private:
[[maybe_unused]] uint8_t __pad0000[0x40]; // 0x0
public:
uint32_t m_nBaseClusterCount; // 0x40
uint32_t m_nPVSBytesPerCluster; // 0x44
Vector m_vMinBounds; // 0x48
Vector m_vMaxBounds; // 0x54
float m_flGridSize; // 0x60
uint32_t m_nSkyVisibilityCluster; // 0x64
uint32_t m_nSunVisibilityCluster; // 0x68
VoxelVisBlockOffset_t m_NodeBlock; // 0x6c
VoxelVisBlockOffset_t m_RegionBlock; // 0x74
VoxelVisBlockOffset_t m_EnclosedClusterListBlock; // 0x7c
VoxelVisBlockOffset_t m_EnclosedClustersBlock; // 0x84
VoxelVisBlockOffset_t m_MasksBlock; // 0x8c
VoxelVisBlockOffset_t m_nVisBlocks; // 0x94
};