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martialartist.go
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martialartist.go
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package classes
// Martial Artist Class
var BaseMartialArtist = TClass{
Name: "Martial Artist",
Emote: "🥋",
AdvanceClasses: Ascension{
One: Outlaw,
Two: Barbarian,
Three: Striker,
Four: AdvAscension{
First: Berserker,
Second: Brawler,
},
Five: AdvAscension{
First: Warlord,
Second: Grandmaster,
},
},
}
var Outlaw = AdvanceClass{
Name: "Outlaw",
Type: "Martial Artist",
Ascension: 1,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Barbarian = AdvanceClass{
Name: "Barbarian",
Type: "Martial Artist",
Ascension: 2,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Striker = AdvanceClass{
Name: "Striker",
Type: "Martial Artist",
Ascension: 3,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Berserker = AdvanceClass{
Name: "Berserker",
Type: "Martial Artist",
Ascension: 4,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Brawler = AdvanceClass{
Name: "Brawler",
Type: "Martial Artist",
Ascension: 4,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Warlord = AdvanceClass{
Name: "Warlord",
Type: "Martial Artist",
Ascension: 5,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}
var Grandmaster = AdvanceClass{
Name: "Grandmaster",
Type: "Martial Artist",
Ascension: 5,
Stats: Stats{
Strength: 4,
Agility: 2,
Mana: 2,
Health: 0,
Defence: 0,
Luck: 0,
},
}