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Using sv_freezenonclients 1 seems to also freeze the position of the client, until you unfreeze it, at which point it'll update your position if you moved while frozen.
In other engines you can continue to move around, it's very useful when testing new animations to check if stuff is working right, and just generally a nice debug tool to have.
The text was updated successfully, but these errors were encountered:
It looks like this is a bug in the protocol extensions - same thing happens in QSS. As a workaround you can set cl_nopext 1, and then both QSS and vkQuake behave as expected with sv_freezenonclients 1.
Ah, thanks for the work-around @andrei-drexler, hadn't noticed that was also an issue in newest QSS (previous versions didn't have the problem).
Not so clear to me what the consequences of leaving cl_nopext at 1 are though.
Using sv_freezenonclients 1 seems to also freeze the position of the client, until you unfreeze it, at which point it'll update your position if you moved while frozen.
In other engines you can continue to move around, it's very useful when testing new animations to check if stuff is working right, and just generally a nice debug tool to have.
The text was updated successfully, but these errors were encountered: