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This repository has been archived by the owner on May 10, 2023. It is now read-only.

vid_filter 1 only applies to menu/statusbar #652

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bubbleguuum opened this issue Mar 12, 2023 · 3 comments
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vid_filter 1 only applies to menu/statusbar #652

bubbleguuum opened this issue Mar 12, 2023 · 3 comments
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@bubbleguuum
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bubbleguuum commented Mar 12, 2023

In latest git as of the date of this report, vid_filter 1 (classic pixelized textures) ) is not applied to the game graphics, only to the menu and status bar. Observed on Linux with Intel UHD 620 with fresh manually compiled git version.

On Windows with v1.22.3, NVIDIA card, it works properly.

EDIT: does not work using v1.22.3 on Linux either, so must be a quirk of this UHD 620 graphic card.

@temx
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temx commented Mar 12, 2023

What happens if you set vid_anisotropic to 0 ?
See: KhronosGroup/Vulkan-Docs#1361

@Novum
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Novum commented Mar 13, 2023

Intel doesn't support aniso with nearest filtering - which is just broken in my opinion and their excuses are nonsensical. This has nothing to do with vkQuake.

@Novum Novum closed this as completed Mar 13, 2023
@bubbleguuum
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Yup, setting vid_anisotropic to 0 fixes it.

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