:hidden:
:caption: Overview
Installation and updating <installation_and_updating>
Limitations <limitations>
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:caption: Modeling
Creating models from scratch <modeling/creating_models_from_scratch>
Importing models from a file <modeling/importing_models_from_files>
Importing models from a resource pack <modeling/importing_models_from_rp>
Exporting models <modeling/exporting_models>
Cubes vs Polymeshes <modeling/cubes_vs_polymeshes>
The inflate property <modeling/inflate_property>
Fixing invalid cubes <modeling/fixing_invalid_cubes>
Attachable item models <modeling/attachable_item_models>
Merging models <modeling/merging_models>
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:caption: Texturing and UV mapping
Automatic UV mapping <texturing_and_uv_mapping/automatic_uv_mapping>
UV groups <texturing_and_uv_mapping/uv_groups>
Customizing textures using UV groups <texturing_and_uv_mapping/customizing_textures_using_uv_groups>
Materials and render controllers <texturing_and_uv_mapping/materials_and_render_controllers>
Fix invalid UV mapping<texturing_and_uv_mapping/fixing_invalid_uv_mapping>
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:caption: Animations
Essential concepts for creating animations in Mcblend <animations/essential_concepts>
Creating animations from scratch <animations/creating_animations_from_scratch>
Exporting animations <animations/exporting_animations>
Animating sound and particle effects <animations/animating_sound_and_particle_effects>
Physics simluation <animations/physics_simulation>
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:caption: GUI reference
Overview <gui/overview>
3D viewport sidebar <gui/3d_viewport_sidebar>
Object properties <gui/object_properties>
Scene properties <gui/scene_properties>
UV group masks <gui/uv_group_masks>
Menu items <gui/menu_items>
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:caption: Tips and tricks
Mcblend Blender Template <tips_and_tricks/mcblend_blender_template>
Enabling subframes <tips_and_tricks/enabling_subframes>
Matching framerate <tips_and_tricks/matching_framerate>
World unit scale <tips_and_tricks/world_unit_scale>
Using Mcblend to decorate the levels in the game <tips_and_tricks/using_mcblend_to_decorate_the_levels_in_the_game>
Mcblend is a Blender plugin designed for Minecraft creators. It enables users to create and modify Minecraft Bedrock Edition models within the Blender interface. With Mcblend, creators can use Blender's tools to design and texture new models for Minecraft, or bring existing models into Blender for further editing. Mcblend is a useful tool for anyone looking to use Blender's powerful 3D modeling and animation tools to enhance their Minecraft creations.
- Exporting and importing models for Minecraft Bedrock Edition, including support for polymesh and cube-based models of attachables and entities.
- Exporting keyframe animations and poses for entities and attachables, and baking animations into Minecraft format, including support for using inverse kinematics and constraints to create complex movements.
- Generating UV maps and textures for Minecraft models.
- Access to Blender features such as physics simulation and rigging for animating Minecraft models, and a function for automatic rigid body setup for a model.
Some of the planned features for the Mcblend project can be found in the "Issues" tab of the GitHub repository. The page is open for suggestions and feature requests.