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Improve wire UX #20
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I've started work on more point-to-point wires. List of stuff that it needs to do
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Dragging wire nodes and drawing crossovers are not a priority now I think. Crossovers would be nice but mess with all the drawing code and not essential. Dragging wire nodes could be quite useful. I'll make separate issues for them, as well as the biggest flaw yet: mid-wire connections. |
Some thoughts: https://twitter.com/pepijndevos/status/1440309120070942733
I think coarse grid is working out great. Very easy to align things.
"redstone" wires prove to be a bit tricky in making neat and dense schematics. Don't support diagonal wires. Cause some unintended connections. See #16. Could be somewhat mitigated by storing vertices rather than nodes. Or completely swapped out with a more KiCad-style system.
Tetris is great for telling at a glance if a mosfet is PMOS or NMOS without wreaking your brain about which direction the arrow goes. It does seem to draw more attention to the wires, so needs some rethinking maybe. Other ways to easily tell components apart visually? See #19
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