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index.html
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/
index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="renderer" content="webkit">
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<meta http-equiv="Access-Control-Allow-Origin" content="*">
<link rel="stylesheet" href="css/app.css">
<title>Too bad</title>
<script type="text/javascript" src="js/three.min.js"></script>
<script type="text/javascript" src="js/detector.js"></script>
</head>
<body>
<div class="search-box">
<input type="text" class="search-bar" placeholder="Search Google">
</div>
</body>
<script id="vs" type="x-shader/x-vertex" >
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fs" type="x-shader/x-fragment">
uniform sampler2D map;
uniform vec3 fogColor;
uniform float fogNear;
uniform float fogFar;
varying vec2 vUv;
void main() {
float depth = gl_FragCoord.z / gl_FragCoord.w;
float fogFactor = smoothstep( fogNear, fogFar, depth );
gl_FragColor = texture2D( map, vUv );
gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 );
gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
}
</script>
<script type="text/javascript" src="js/main.js"></script>
<script src="js/search.js"></script>
</html>