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putvalue.c
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putvalue.c
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#include <grass/raster.h>
#include "raster3d_intern.h"
/*!
* \brief
*
* Is equivalent to Rast3d_put_value (map, x, y, z, &value, FCELL_TYPE).
*
* \param map
* \param x
* \param y
* \param z
* \param value
* \return 1 ... if successful,
* 0 ... otherwise.
*/
int Rast3d_put_float(RASTER3D_Map * map, int x, int y, int z, float value)
{
int tileIndex, offs;
float *tile;
if (map->typeIntern == DCELL_TYPE)
return (Rast3d_put_double(map, x, y, z, (double)value));
Rast3d_coord2tile_index(map, x, y, z, &tileIndex, &offs);
tile = (float *)Rast3d_get_tile_ptr(map, tileIndex);
if (tile == NULL) {
Rast3d_error("Rast3d_put_float: error in Rast3d_get_tile_ptr");
return 0;
}
tile[offs] = value;
return 1;
}
/*---------------------------------------------------------------------------*/
/*!
* \brief
*
* Is equivalent to Rast3d_put_value (map, x, y, z, &value, DCELL_TYPE).
*
* \param map
* \param x
* \param y
* \param z
* \param value
* \return 1 ... if successful,
* 0 ... otherwise.
*/
int Rast3d_put_double(RASTER3D_Map * map, int x, int y, int z, double value)
{
int tileIndex, offs;
double *tile;
if (map->typeIntern == FCELL_TYPE)
return (Rast3d_put_float(map, x, y, z, (float)value));
Rast3d_coord2tile_index(map, x, y, z, &tileIndex, &offs);
tile = (double *)Rast3d_get_tile_ptr(map, tileIndex);
if (tile == NULL) {
Rast3d_error("Rast3d_put_double: error in Rast3d_get_tile_ptr");
return 0;
}
tile[offs] = value;
return 1;
}
/*---------------------------------------------------------------------------*/
/*!
* \brief
*
* After converting <em>*value</em> of <em>type</em> into the type specified
* at the initialization time (i.e. <em>typeIntern</em>) this function writes the
* value into the tile buffer corresponding to cell-coordinate <em>(x, y, z)</em>.
*
* \param map
* \param x
* \param y
* \param z
* \param value
* \param type
* \return 1 ... if successful,
* 0 ... otherwise.
*/
int
Rast3d_put_value(RASTER3D_Map * map, int x, int y, int z, const void *value, int type)
{
if (type == FCELL_TYPE)
return (Rast3d_put_float(map, x, y, z, *((float *)value)));
return (Rast3d_put_double(map, x, y, z, *((double *)value)));
}