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Currently, ViewerEye::m_getRect does not do any correction for the eye positions, and returns the same rect for both eyes. This needs to be fixed so the perspective projection matrix for each eye is properly offset from the center.
The text was updated successfully, but these errors were encountered:
sharp eyes - you caught it :) We know we're doing the projection wrong - working on the computational model of the display to go from wrong to all the way right in one shot
Currently, ViewerEye::m_getRect does not do any correction for the eye positions, and returns the same rect for both eyes. This needs to be fixed so the perspective projection matrix for each eye is properly offset from the center.
The text was updated successfully, but these errors were encountered: