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ViewerEye::m_getRect needs to be implemented #249

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d235j opened this issue Oct 22, 2015 · 1 comment
Open

ViewerEye::m_getRect needs to be implemented #249

d235j opened this issue Oct 22, 2015 · 1 comment

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@d235j
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d235j commented Oct 22, 2015

Currently, ViewerEye::m_getRect does not do any correction for the eye positions, and returns the same rect for both eyes. This needs to be fixed so the perspective projection matrix for each eye is properly offset from the center.

@rpavlik
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rpavlik commented Oct 22, 2015

sharp eyes - you caught it :) We know we're doing the projection wrong - working on the computational model of the display to go from wrong to all the way right in one shot

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