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hand tracking makes unreal crash if no head tracking defined #131

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RalfRab opened this issue Nov 4, 2016 · 0 comments
Open

hand tracking makes unreal crash if no head tracking defined #131

RalfRab opened this issue Nov 4, 2016 · 0 comments
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@RalfRab
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RalfRab commented Nov 4, 2016

Hello,

we defined the osvr server config, such that only /me/hands/right was defined but not /me/head and used ART tracking and VRPN.
When the unreal game is running and the hand target gets visible unreal is crashing. if /me/head is defined additionally all works fine.
Don't know, if this is something on OSVR side.

Best regards

RalfRab

@JeroMiya JeroMiya added the bug label Nov 30, 2016
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