/
GrassBlockDefinition.cs
100 lines (83 loc) · 2.07 KB
/
GrassBlockDefinition.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
using OctoAwesome.Basics.Properties;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace OctoAwesome.Basics
{
public sealed class GrassBlockDefinition : IBlockDefinition
{
public string Name
{
get { return "Grass"; }
}
public IEnumerable<Bitmap> Textures
{
get
{
return new[] {
Resources.grass_top,
Resources.grass_bottom,
Resources.grass_side
};
}
}
public IBlock GetInstance(OrientationFlags orientation)
{
return new GrassBlock();
}
public Type GetBlockType()
{
return typeof(GrassBlock);
}
public int GetTopTextureIndex(IBlock block)
{
return 0;
}
public int GetBottomTextureIndex(IBlock block)
{
return 1;
}
public int GetNorthTextureIndex(IBlock block)
{
return 2;
}
public int GetSouthTextureIndex(IBlock block)
{
return 2;
}
public int GetWestTextureIndex(IBlock block)
{
return 2;
}
public int GetEastTextureIndex(IBlock block)
{
return 2;
}
public int GetTopTextureRotation(IBlock block)
{
return 0;
}
public int GetBottomTextureRotation(IBlock block)
{
return 0;
}
public int GetEastTextureRotation(IBlock block)
{
return 0;
}
public int GetWestTextureRotation(IBlock block)
{
return 0;
}
public int GetNorthTextureRotation(IBlock block)
{
return 0;
}
public int GetSouthTextureRotation(IBlock block)
{
return 0;
}
}
}