/
gameserver_reconciler.go
81 lines (64 loc) · 2.36 KB
/
gameserver_reconciler.go
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package reconcilers
import (
agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
"context"
"fmt"
"github.com/Octops/gameserver-ingress-controller/pkg/gameserver"
"github.com/Octops/gameserver-ingress-controller/pkg/k8sutil"
"github.com/Octops/gameserver-ingress-controller/pkg/record"
"github.com/pkg/errors"
"k8s.io/client-go/util/retry"
"strconv"
)
type GameServerStore interface {
UpdateGameServer(ctx context.Context, gs *agonesv1.GameServer) (*agonesv1.GameServer, error)
GetGameServer(ctx context.Context, name, namespace string) (*agonesv1.GameServer, error)
}
type GameServerReconciler struct {
store GameServerStore
recorder *record.EventRecorder
}
func NewGameServerReconciler(store GameServerStore, recorder *record.EventRecorder) *GameServerReconciler {
return &GameServerReconciler{store: store, recorder: recorder}
}
func (r *GameServerReconciler) Reconcile(ctx context.Context, gs *agonesv1.GameServer) (*agonesv1.GameServer, error) {
must, err := r.MustReconcile(gs)
if err != nil {
return nil, errors.Wrapf(err, "failed to reconcile gameserver %s/%s", gs.Namespace, gs.Name)
}
if must == false {
return gs, nil
}
return r.reconcile(ctx, gs)
}
func (r *GameServerReconciler) reconcile(ctx context.Context, gs *agonesv1.GameServer) (*agonesv1.GameServer, error) {
result := &agonesv1.GameServer{}
err := retry.RetryOnConflict(retry.DefaultRetry, func() error {
g, err := r.store.GetGameServer(ctx, gs.Name, gs.Namespace)
if err != nil {
return errors.Wrapf(err, "failed to retrieve gameserver %s", k8sutil.Namespaced(gs))
}
deepCopy := g.DeepCopy()
deepCopy.Annotations[gameserver.OctopsAnnotationGameServerIngressReady] = "true"
result, err = r.store.UpdateGameServer(ctx, deepCopy)
if err != nil {
return errors.Wrapf(err, "failed to update gameserver %s", k8sutil.Namespaced(deepCopy))
}
return nil
})
if err != nil {
return nil, err
}
r.recorder.RecordEvent(result, fmt.Sprintf("GameServer annotated with %s", gameserver.OctopsAnnotationGameServerIngressReady))
return result, nil
}
func (r *GameServerReconciler) MustReconcile(gs *agonesv1.GameServer) (bool, error) {
if value, ok := gameserver.HasAnnotation(gs, gameserver.OctopsAnnotationGameServerIngressReady); ok && len(value) > 0 {
isReady, err := strconv.ParseBool(value)
if err != nil {
return true, err
}
return isReady == false, nil
}
return true, nil
}