/
ctlMonitorBlock_Blank.cs
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/
ctlMonitorBlock_Blank.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
/// +------------------------------------------------------------------------------------------------------------------------------+
/// ¦ TERMS OF USE: MIT License ¦
/// +------------------------------------------------------------------------------------------------------------------------------¦
/// ¦Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation ¦
/// ¦files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ¦
/// ¦modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software¦
/// ¦is furnished to do so, subject to the following conditions: ¦
/// ¦ ¦
/// ¦The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.¦
/// ¦ ¦
/// ¦THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE ¦
/// ¦WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR ¦
/// ¦COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ¦
/// ¦ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ¦
/// +------------------------------------------------------------------------------------------------------------------------------+
namespace Kimono
{
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// A monitor block to show a blank panel, note we inherit from ctlMonitorBlock_Base
/// not directly from UserControl. This gives us base functionality
/// </summary>
public partial class ctlMonitorBlock_Blank : ctlMonitorBlock_Base
{
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// Constructor
/// </summary>
public ctlMonitorBlock_Blank()
{
InitializeComponent();
// set our properties now
Properties = new MonitorBlockProperties_Blank();
}
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// Syncs the display setup to the current properties. This only does user
/// settable things like titles not the data that changes constantly
/// </summary>
public override void SyncDisplayToProperties()
{
// sanity check
if ((Properties is MonitorBlockProperties_Blank) == false) return;
textBoxTitle.Text = (Properties as MonitorBlockProperties_Blank).TitleText;
}
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// Syncs the data on the display, according to the properties. This only
/// does the changeable data not user settable things like titles.
/// </summary>
public override void SyncData()
{
// sanity check
if ((Properties is MonitorBlockProperties_Blank) == false) return;
}
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// Formats the output data according to the properties
/// </summary>
private string FormatDisplayTextFromProperties()
{
return "";
}
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// Mouse down handler
/// </summary>
private void panelBlockDisplay_MouseDown(object sender, MouseEventArgs e)
{
// the only thing we care about here is setting up for a drag out of the listbox
// get the object backing the data
MonitorBlockProperties_Base mbObj = this.Properties;
// set the drag drop effects
MonitorBlockDragDropContainer ddObj = new MonitorBlockDragDropContainer(this, mbObj);
DragDropEffects dde1 = DoDragDrop(ddObj, DragDropEffects.Copy);
}
}
}