All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Option to use medkits during battle
- Medkits
- Medkit drop chance
- Medkit Heals 75% of player health
- Medkit drop chance significantly lower than bandage to make them rare
- Bandages and Medkits dont add up correctly
- Players health exceeds the maximum of 100%
- Junit Testing to make sure there arn't any errors
- Using Apache Mavern instead of one java file to make developing easier
- Package name has been changed to 'com.projectzeus' for use with Maven
- In-game welcome message now prints something better
- Each enemy type now has their own attack damage
- Fixed issue where enemy type names wouldn't show correctly
- Energy Drinks
- Painkillers
- Option to use energy drinks and painkillers during battle