Skip to content

0.1 Post Jam Update

Latest
Compare
Choose a tag to compare
@danielml2 danielml2 released this 15 Jun 11:27

Balances & Changes

  • The amount of power used for the engines, increased to 0.87% per tick
  • The amount of power gained every tick when usage is under 15% lowered to 2.3%

Bugfixes

  • Fixed issue where the power gain and use for each engine wasn't multiplied by deltatime
  • Fixed issue with the quit button in the death screen not working
  • Fixed issue with highscore on the death screen not showing the number