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Map can come with set StandingCount on actors and movers. This can destroy internal engine logic.
Suggested set this value to proper value. Possible it be just zero, or maybe need iterate over all actors, find how many based on this actor and set StandingCount to this count.
I see on some maps StandingCount goes to be 255, which make Movers bugged.
The text was updated successfully, but these errors were encountered:
Can be ignored for bStatic || (bNoDelete && !bMovable) actors, since StandingCount used only on delete or move actors.
In fact can be done by few easy loop, on map load. In first one - set all StandingCount to zero for all actors.
On next one - iterate over all actors, if on some Base not NULL - increase StandingCount on base.
Map can come with set StandingCount on actors and movers. This can destroy internal engine logic.
Suggested set this value to proper value. Possible it be just zero, or maybe need iterate over all actors, find how many based on this actor and set StandingCount to this count.
I see on some maps StandingCount goes to be 255, which make Movers bugged.
The text was updated successfully, but these errors were encountered: