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[469b] Failed delete actors in some cases #821

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SeriousBuggie opened this issue May 8, 2022 · 2 comments
Closed

[469b] Failed delete actors in some cases #821

SeriousBuggie opened this issue May 8, 2022 · 2 comments
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UnrealEd This is an issue in Unreal Editor

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@SeriousBuggie
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Reproduce:

  1. Start UnrealEd.
  2. Open MH-GladiatorV0_11.zip
  3. Try delete any MHGSpot.

Expected result: Actor deleted.
Actual result: crash:

History: EndState <- ULevel::DestroyActor <- (MHGSpot MyLevel.MHGSpot11082) <- 
UEditorEngine::edactDeleteSelected <- UEditorEngine::Exec <- (ACTOR DELETE)
SE(C0000005) @ 0F24DDA6
fl=0 rec=0 n=37214764 i[0]=0 i[1]=3f0
eax=00000000 ebx=109d5338 ecx=2d5fb99c edx=0f3186f4 esi=2d5fb99c edi=109d530c eip=0f24dda6
ebp=0237dee0 esp=0237dee0 cs=0023 ds=002b es=002b fs=0053 gs=002b flags=00010246
 <- WEditorFrame::OnCommand <- WM_COMMAND
@SeriousBuggie
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Workaround:

  • not try delete,
  • select all actors for delete,
  • send to last,
  • export to t3d,
  • start new map,
  • edit t3d with text editor - delete last actors.
  • import t3d
  • build map.

@stijn-volckaert stijn-volckaert added the UnrealEd This is an issue in Unreal Editor label Jul 25, 2022
@SeriousBuggie
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Duplicate of #1400

@SeriousBuggie SeriousBuggie marked this as a duplicate of #1400 Oct 10, 2023
@SeriousBuggie SeriousBuggie closed this as not planned Won't fix, can't repro, duplicate, stale Oct 10, 2023
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Labels
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