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Typical BSP cut obstacle
That map exists in various versions:
Parent of all: MH-(dU)Giranbeta.unr (without monster, with brushes, without BSP error)
Version of Red_Fist: MH-GiranTown.unr (with monster, with brushes, without BSP error)
My fixed version of Red_Fist's version: MH-GiranTown+SBFix1.unr (with monster, with brushes, BSP error not tested)
Thunderbolts version: MH-(dU)GiranTown(2021)V16.unr (with monster, without brushes, with BSP error)
(unknown)'s version: MH-XV-GiranTown2021v2.unr (with monster, without brushes, with BSP error)
Sadly brushes were remove in map version in question, so a rebuild is not possible.
Also this is no answer to the question why smaller collision radii are not affected by the BSP cut. :-o
Reproduce:
set playerpawn collisionradius 135
.Expected result: You able walk here as before.
Actual result: You stuck into invisible wall.
If you use smaller values, like 40, invisible wall be smaller in width:
If you use bigger values like 200, invisible wall prevent walk you even on bright road far away from building:
Practical meaning of this issue:
Player able run where jeep or tank hit invisible wall.
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