New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[469b] LevelInfo.Song = Music'Credits.Trophy' goes to None on load level #909
Comments
Hm. When you save level Song goes to None. So now steps for reproduce goes to:
Expected result: LevelInfo.Song = |
I even see in log load this package after load map: |
It is not about mismatch song name and package. It is About exactly Credits.Trophy music file. When it is named as Credits. |
It is happens because in stock UT exists credits.utx and credits.umx. |
Possible need make some workaround on native part, especially for this files, when try load it. Since it stock files. Or not touch it. Miss music not so big deal as miss textures. |
This is not easy to fix so don't expect this one for 469c |
Reproduce:
Expected result: You hear
Music'Credits.Trophy'
Actual result: Silence.
If you rename file to Trophy.umx it will play.
Affected: OpenAL, Cluster, Galaxy.
The text was updated successfully, but these errors were encountered: