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MenuWidgets.h
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MenuWidgets.h
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/*
* Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>.
*/
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
<http://www.gnu.org/licenses/>.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef ARX_GUI_MENUWIDGETS_H
#define ARX_GUI_MENUWIDGETS_H
#include <vector>
#include <string>
#include "core/TimeTypes.h"
#include "graphics/Color.h"
#include "gui/widget/ButtonWidget.h"
#include "gui/widget/TextWidget.h"
#include "gui/widget/Widget.h"
#include "gui/widget/WidgetContainer.h"
#include "input/InputKey.h"
#include "math/Vector.h"
#include "math/Rectangle.h"
#include "util/HandleType.h"
class TextureContainer;
class Font;
class MenuPage {
public:
MenuPage(const Vec2f & pos, const Vec2f & size, MENUSTATE state);
void add(Widget * widget);
void addCenter(Widget * widget, bool centerX = false);
void AlignElementCenter(Widget * widget);
MENUSTATE Update(Vec2f pos);
void Render();
void drawDebug();
TextWidget *GetTouch(bool keyTouched, int keyId, InputKeyId* pInputKeyId, bool _bValidateTest);
void ReInitActionKey();
MENUSTATE checkShortcuts();
Vec2f m_pos;
Vec2f m_oldPos;
int m_rowSpacing;
SavegameHandle m_savegame;
MENUSTATE eMenuState;
WidgetContainer m_children;
protected:
Rectf m_rect;
Vec2f m_size;
private:
void updateTextRect(TextWidget * widget);
void UpdateText();
Widget * m_selected;
bool bEdit;
bool bMouseAttack;
bool m_disableShortcuts;
PlatformDuration m_blinkTime;
bool m_blink;
};
class CWindowMenu {
private:
Vec2f m_pos;
Vec2f m_size;
float fPosXCalc;
float fDist;
public:
CWindowMenu(const Vec2f & pos, const Vec2f & size);
virtual ~CWindowMenu();
void add(MenuPage * page);
void Update(PlatformDuration time);
MENUSTATE Render();
std::vector<MenuPage *> m_pages;
float fAngle;
MENUSTATE m_currentPageId;
private:
TextureContainer * m_background;
TextureContainer * m_border;
};
struct TexturedVertex;
void MenuReInitAll();
void Menu2_Open();
bool Menu2_Render();
void Menu2_Close();
void ARX_MENU_Clicked_QUIT();
bool ARX_QuickLoad();
void ARX_QuickSave();
bool ARX_SlotLoad(SavegameHandle slotIndex);
bool MENU_NoActiveWindow();
#endif // ARX_GUI_MENUWIDGETS_H