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iOS IAP Crash #30
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@appetizermonster Can you attach the full crash log as well? The stack trace is most likely different. Thanks. |
Here is the crash log. |
@appetizermonster Thanks! The issue is due to Since you have a test device in this state already can you confirm that this build fixes the issue? Extract it to You should be able to just to redeploy your app (without uninstalling) and the app should run correctly again. |
We had the same problem and the libOneSignal.a file you provided fixed the issue. We were using OneSignal 2.1.4 The error we had was:
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@appetizermonster @yamanyar This fix is now included in our 2.2.0 Unity SDK release. |
Thank you thank you thank you |
SDK Version: OneSignal-Unity-SDK v2.1.4
I used OneSignal-Unity-SDK in my iOS unity game. (Internally, the game uses UnityIAP)
In OneSignal-Unity-SDK v2.1.3, I tried to purchase in-app items, my game always crashed.
and it seems it has fixed in v2.1.4.
but crash happens again in v2.1.4 (maybe it's the worst)
Here is how to reproduce:
and You can't run app again. (it's worst)
and I workaround this issue by replacing OneSignal-iOS-SDK library with removing IAP Tracking.
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